## Attributes | Attribute | Result | | ----------------------------------------------------------------------------------- | -------------------------------------------------- | | [[Swamps - Dangerous Destinations#Swamp Type\|Swamp Type]] | `dice:[[Swamps - Dangerous Destinations#^5f95cd]]` | | [[Swamps - Dangerous Destinations#Destination Tree Density\|Tree Density]] | `dice:[[Swamps - Dangerous Destinations#^1ed220]]` | | [[Swamps - Dangerous Destinations#Notable Environmental Features\|Notable Feature]] | `dice:[[Swamps - Dangerous Destinations#^43e302]]` | | [[Swamps - Dangerous Destinations#Present Natural Hazards\|Natural Hazards]] | `dice:[[Swamps - Dangerous Destinations#^fb9e94]]` | | [[Swamps - Dangerous Destinations#Recent Weather - Cold\|Recent Weather - Cold]] | `dice:[[Swamps - Dangerous Destinations#^e2458c]]` | | [[Swamps - Dangerous Destinations\|Recent Weather - Temperate or Warm]] | `dice:[[Swamps - Dangerous Destinations#^d99ef4]]` | | [[Swamps - Dangerous Destinations#Current Weather\|Current Weather]] | `dice:[[Swamps - Dangerous Destinations#^c09e93]]` | ## Local Fauna | | | | ------------------------------------------------------------ | -------------------------------------------------- | | [[Swamps - Dangerous Destinations#Local Fauna\|Local Fauna]] | `dice:[[Swamps - Dangerous Destinations#^e6a8ac]]` | >[!question] Rabid… Otters? >The typically nonthreatening beasts table is intended to offer the rare chance to center a problem around a creature that wouldn’t normally be considered a threat, or worthy of an adventurer’s notice. This is not to say they are completely harmless: some of these creatures can also be found in the Environmental Danger: Beast table, as they possess the natural weaponry to be considered a threat in their own right. However, this table presents a great opportunity to think outside the box - perhaps these creatures have massively overpopulated, are spreading disease, have rampaged, or are being controlled by magic. Alternatively, this table could simply be used to fill out the ecosystem with some local fauna. #### Specific Fauna | Step | Environmental Danger: Beasts | Typically Non-Threatening Beasts | | --------- | -------------------------------------------------- | -------------------------------------------------- | | 1st Fauna | `dice:[[Swamps - Dangerous Destinations#^b7c4c5]]` | `dice:[[Swamps - Dangerous Destinations#^9ad9ba]]` | | 2nd Fauna | `dice:[[Swamps - Dangerous Destinations#^b7c4c5]]` | `dice:[[Swamps - Dangerous Destinations#^9ad9ba]]` | | 3rd Fauna | `dice:[[Swamps - Dangerous Destinations#^b7c4c5]]` | `dice:[[Swamps - Dangerous Destinations#^9ad9ba]]` | ## Swamp Dangers ### [[Swamps - Dangerous Destinations#Environmental Danger Beast|Environmental Danger: Beast]] `dice:[[Swamps - Dangerous Destinations#^b7c4c5]]` See the ***Beast and Unintelligent Monster Details*** table, below. ### [[Swamps - Dangerous Destinations#Environmental Danger Unintelligent Monster|Environmental Danger: Unintelligent Monster]] `dice:[[Swamps - Dangerous Destinations#^74c50a]]` See the ***Beast and Unintelligent Monster Details*** table, below. #### Beast and Unintelligent Monster Details (if Env Danger) | Detail | Result | | ---------------------------------------------------------------------------------------- | ------------------------------------------------------------ | | [[Dangers - Beasts & Unintelligent Monsters#Creature State\|Creature State]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^e50970]]` | | [[Dangers - Beasts & Unintelligent Monsters#Kinship Similarity\|Kinship Similarity]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^d51f6d]]` | | [[Dangers - Beasts & Unintelligent Monsters#Creature Size\|Creature Size]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^7a416d]]` | | [[Dangers - Beasts & Unintelligent Monsters#Harmed Locals\|Harmed Locals]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^7c910f]]` | | [[Dangers - Beasts & Unintelligent Monsters#Local Mindset\|Local Mindset]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^92dc76]]` | | [[Dangers - Beasts & Unintelligent Monsters#Creature Schedule\|Creature Schedule]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^c1efe8]]` | | [[Dangers - Beasts & Unintelligent Monsters#Environmental Impact\|Environmental Impact]] | `dice:[[Dangers - Beasts & Unintelligent Monsters#^a29d23]]` | ### [[Swamps - Dangerous Destinations#Environmental Danger Intelligent Monster|Environmental Danger: Intelligent Monster]] `dice:[[Swamps - Dangerous Destinations#^9f816c]]` #### Intelligent Monster Details | Detail | Result | | ------------------------------------------------------------------------- | ------------------------------------------------- | | [[Dangers - Intelligent Monsters#Monster Motive\|Monster Motive]] | `dice:[[Dangers - Intelligent Monsters#^301ea0]]` | | [[Dangers - Intelligent Monsters#Motive Success\|Motive Success]] | `dice:[[Dangers - Intelligent Monsters#^baf656]]` | | [[Dangers - Intelligent Monsters#Kinship Similarity\|Kinship Similarity]] | `dice:[[Dangers - Intelligent Monsters#^bb9454]]` | | [[Dangers - Intelligent Monsters#Monster Age\|Monster Age]] | `dice:[[Dangers - Intelligent Monsters#^cfff17]]` | | [[Dangers - Intelligent Monsters#Monster Size\|Monster Size]] | `dice:[[Dangers - Intelligent Monsters#^616b7b]]` | | [[Dangers - Intelligent Monsters#Local Awareness\|Local Awareness]] | `dice:[[Dangers - Intelligent Monsters#^b051a1]]` | | [[Dangers - Intelligent Monsters#Local Reaction\|Local Reaction]] | `dice:[[Dangers - Intelligent Monsters#^46406c]]` | | [[Dangers - Intelligent Monsters#Local Coexistence\|Local Coexistence]] | `dice:[[Dangers - Intelligent Monsters#^34a893]]` | # Combined Tables ## Encounters `dice:[[Swamps Attributes#^ffe1e6]]` | | Source | | --- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | [5e MM Wandering Monster Tables](https://i.4pcdn.org/tg/1473417844043.pdf) <br><br>*Creature Rarity:* <br>`dice:[[Swamps Attributes#^459aa2]]` | | 2 | [[Unrelenting Marsh]] tier table:<br><br>*Tier 0:*<br>`dice:[[Unrelenting Marsh#^326df7]]`<br>*Tier 1:*<br>`dice:[[Unrelenting Marsh#^3a87ce]]`<br>*Tier 2:*<br>`dice:[[Unrelenting Marsh#^4fcfcd]]`<br>*Tier 3:*<br>`dice:[[Unrelenting Marsh#^9c2cd9]]`<br>*Tier 4:*<br>`dice:[[Unrelenting Marsh#^11648c]]` | | 3 | [[Open Waters#Swamps and Marshlands]]:<br><br>`dice:[[Open Waters#^9b7081]]` | | 4 | [[Frontiers#Encounter Type]]:<br><br>`dice:[[Frontiers#^f0ab16]]` | | 5 | [[Scenes]] | | 6 | [Monster Rarity Table](https://docs.google.com/spreadsheets/d/1BMjkvfGsM00lwqSLLa7Q_mf4AECkEHStF9kvlzU9__o/edit?gid=0#gid=0) <br><br>*Creature Rarity:* <br>`dice:[[Swamps Attributes#^459aa2]]` | | 7 | [[Swamps Attributes#Destination]]<br>![[Swamps Attributes#Destination]] | | 8 | [[Swamps#Overlapping Region Encounters\|Overlapping Region Encounter]] <br><br>`dice:[[Swamps Attributes#^e10c9d]]`<br> | ^ffe1e6 +The table below is used to determine what rarity of creature is encountered: `dice:[[Swamps Attributes#^459aa2]]` ### Overlapping Region Encounters | | Source | | --- | ---------------------------------------------------------------------------------------------------------- | | 1 | [[Flowing River]] Tier table | | 2 | [[Open Waters#Rivers]] (or [[Open Waters#Jungle Rivers]] ) | | 3 | [[Open Waters#Lakes]] | | 4 | Land encounter for the surrounding region | | 5 | If within 10 miles of next land region, land encounter for that region. Otherwise use current land region. | ^e10c9d #### Creature Rarity | d100 | Creature Rarity | | ------ | ----------------------------------------------------- | | 1-29 | Common (all PC levels) | | 30-39 | PC Levels 1-12: Common<br>PC Levels 13+: Uncommon<br> | | 40-49 | PC Levels 1-6: Common<br>PC Levels 7+: Uncommon | | 50-59 | Uncommon (all PC levels) | | 60-69 | PC Levels 1-12: Uncommon<br>PC Levels 13+: Rare | | 70-79 | PC Levels 1-6: Uncommon<br>PC Levels 7+: Rare | | 80-89 | PC Levels 1-12: Rare<br>PC Levels 13+: Very Rare | | 90-95 | PC Levels 1-6: Rare<br>PC Levels 7+: Very Rare | | 96-100 | Very Rare (all PC levels) | ^459aa2 # Destination | Attribute | Result | | ---------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[Destinations\|Destination]] | `dice:[[Destinations#^73bf36]]`<br><br>[[Destinations#Previous Presence\|Previous Presence]]<br>`dice:[[Destinations#^cf9e5c]]`<br><br>[[Destinations#Continued Presence\|Continued Presence]]<br>`dice:[[Destinations#^384acb]]` | | [[Swamps - Dangerous Destinations#Destination Location\|Destination Location]] | `dice:[[Swamps - Dangerous Destinations#^9edcd3]]` | | [[Swamps - Dangerous Destinations#Destination Protection\|Protections from Swamp]] | `dice:[[Swamps - Dangerous Destinations#^57be2d]]` | | [[Swamps - Dangerous Destinations#Protection Nature\|Nature of Protections]] | `dice:[[Swamps - Dangerous Destinations#^90eddc]]` | | [[Swamps - Dangerous Destinations#Protection Success\|State of Protections]] | `dice:[[Swamps - Dangerous Destinations#^41589c]]` | | [[Swamps - Dangerous Destinations#Danger\|Danger]] | `dice:[[Swamps - Dangerous Destinations#^11a4d6]]` | ## Local Inhabitants | 1d11 | Local Inhabitants | | ---- | --------------------------------------------------------------------------------------------------------------- | | 1 | Cynical and skilled law keepers determined to protect their town and its people by whatever means necessary | | 2 | Bullywug / grung / grippli hunting for fish in the water, part of a local tribe | | 3 | A falsely-accused criminal trying to make a quiet life in an isolated house near a small community | | 4 | Doctors working to cure mysterious diseases, poisons, and an overwhelming number of animal attacks | | 5 | Farmers cultivating a bed of oysters in a brackish lagoon | | 6 | Hunters who have banded together to hunt more efficiently, bringing back skins and meat for their community | | 7 | Birdwatchers studying the unique marine fowl that nest in the cliffs and swim in the ocean | | 8 | A merchant family of **Lizardfolk** who sell to travellers on behalf of local hunters, crafters, and herbalists | | 9 | Hunters who have banded together to hunt more efficiently, bringing back skins and meat for their community | | 10 | A Druidic sect who originally lived in the area and were driven out by aggressive predators, now returned | | 11 | Swamp pirates, looking for easy targets on the way to their next mark | ^19bd70