*3rd tier (terrain)* **Challenge** 11 (7,200 XP); **DC** 18/15 **Area** Local (1 hour) The water roars here as it rushes over a riverbed covered in boulders, logs, and narrow, twisting channels. #### Wait A Nature check reveals that the rapids are seasonal, and it will be at least one week before sailing is less hazardous. If the party waits, they have advantage on checks made to cross it then. ## Possible Solutions A group check using Perception, water vehicles, and navigator’s tools is needed to traverse this dangerous flow. **Critical Failure.** The vehicle is out of control. Each adventurer loses all their Supply, gains a level of fatigue, and makes a Strength saving throw to avoid falling out of the craft and taking 8d6 bludgeoning damage from several impacts. **Failure.** Battered and bruised, each adventurer loses all their Supply and gains a level of fatigue. **Success.** The party navigates the rapids successfully, reducing their travel time by 1 day. **Critical Success.** As success, and the adventurers have a rip-roaring good time! Each character gains inspiration. ___ **Source:** Rollin' on a River (GPG 39)