*3rd tier (terrain)* **Challenge** 14 (11,500 XP); **DC** 20/16 **Area** Local (1 hour) The road ahead is narrow and wraps around a steep, rocky cliff. Groups traveling light should watch their steps — rocks can break off and knock travelers off their footing in an instant. #### Narrow Adventurers with mounts, wagons, or other bulky travel gear have disadvantage on Strength and Dexterity checks without a creative solution for animals, vehicles, and ungainly items. ## Possible Solutions A group [[03-Mechanics/6-Ability Scores/Acrobatics|Acrobatics]] check is needed to deftly traverse the path. If an adventurer makes an [[03-Mechanics/6-Ability Scores/Engineering|Engineering]] check to rig climbing gear together and secure everything to the mountainside, everybody gains an expertise die and any falling damage is halved. **Critical Failure.** Each adventurer (and any mounts or vehicles) falls 200 feet down the steep mountainside, taking 70 (20d6) bludgeoning damage and suffering two levels of fatigue. **Failure.** Each adventurer (and any mounts or vehicles) falls 100 feet down the steep mountainside, taking 35 (10d6) bludgeoning damage and suffering a level of fatigue. **Success.** The adventurers safely traverse the path. **Critical Success.** The adventurers traverse the path. Roll on the Boons and Discoveries table.