*2nd tier (constructed)*
**Challenge** 6 (2,300 XP); **DC** 16/14
**Area** Immediate (less than 1 hour)
While moving through the town, the road ends at a massive foundry the size of a city block. Massive piles of unprocessed ore fill nearly every corner of this foundry and it is in full working order — molten buckets of alloys move overhead, conveyor belts carry stone and metals throughout, and ovens hot as the sun belch fire and blistering waves of heat.
#### Unbearable Heat
Adventurers and mounts wearing medium or heavy armor make a Constitution saving throw or suffer a level of fatigue. Immunity to fire damage grants an automatic success on this save.
## Possible Solutions
A group check is needed to traverse the factory. Adventurers can choose from [[03-Mechanics/6-Ability Scores/Acrobatics|Acrobatics]] to weave around the factory floor, [[03-Mechanics/6-Ability Scores/Engineering|Engineering]] to deduce the factory’s layout and the most efficient routes to take, and [[03-Mechanics/6-Ability Scores/Intimidation|Intimidation]] or [[03-Mechanics/6-Ability Scores/Persuasion|Persuasion]] to hastily convince workers to make way.
**Critical Failure.** It takes the party 4 (1d4+2) minutes to make it through the factory. Each adventurer suffers a level of fatigue from a workplace mishap and loses 2 (1d4) Supply Dice.
**Failure.** It takes the party 2 (1d4) minutes to make it through the factory, they lose 2 (1d4) Supply Dice, and any adventurer that failed their check suffers a level of fatigue.
**Success.** It takes the adventurers 1 minute to make it through the factory.
**Critical Success.** It takes the party 1 minute to make it through the factory, and they either overhear about something or spot something of import. Roll on the Boons and Discoveries table.
## Leave It Be
The adventurers can backtrack and find another route, which takes them an hour and earns no experience.