*3rd tier (supernatural)*
**Challenge** 13 (10,000 XP); **DC** 19/16
**Area** Immediate (less than 1 hour)
A narrow bridge made of polished black marble crosses a deep and fast-flowing river ahead. Ominous clouds cover the sky in a 2-mile radius, casting the area into shadow. Each adventurer feels an urge to plunge into the water, and the entire area dampens their very spirits.
#### Suppressing Aura
All magic within the shadow of the clouds is suppressed (as if in an *[antimagic field](https://a5e.tabletopbytheik.nl/compendium/spells/antimagic_field)*). In addition, each of the adventurers sees visions of their worst fears reflected in the bridge.
## Possible Solutions
The bridge is physically safe to cross, as long as the adventurers can resist the urges tugging at their minds. A group check focused on bolstering the party’s resolve is needed. For example, a [[03-Mechanics/6-Ability Scores/Performance|Performance]] check to lift the party’s spirits, a [[03-Mechanics/6-Ability Scores/Religion|Religion]] check to recall and recite an inspiring prayer, or a Wisdom check to keep the oppressive magic at bay.
Alternatively a boat or raft and a group [[03-Mechanics/6-Ability Scores/Survival|Survival]] check (rolled with advantage for any characters with proficiency with both Survival and water vehicles) can be made to cross the river without setting
foot on the bridge.
**Critical Failure.** The adventurers are compelled to plunge into the river 60 feet below, each making an [[03-Mechanics/6-Ability Scores/Athletics|Athletics]] check to dive, taking 21 (6d6) bludgeoning damage from impacting the water, or half damage on a success. In addition, they each suffer two levels of strife.
**Failure.** They make it across, but their very souls are dampened. Each adventurer suffers a level of strife.
**Success.** The adventurers cross the perilous bridge without incident.
**Critical Success.** The adventurers cross the perilous bridge without incident, stronger for having been tested. For the next 11 (2d6+4) days they have advantage on saving throws made against mental stress effects. Roll twice on the Boons and Discoveries table.