*2nd tier (terrain)*
**Challenge** 8 (3,900 XP); **DC** 17/15
**Area** Local (1 hour)
Strange black spots mar the sparse ground ahead. After a few moments of observation, it’s clear why — acidic fluid erupts from fissures in the ground!
#### Acidic Spray
Every half hour spent traveling in this area a corrosive geyser explodes near the party sending acid in a 60-foot radius. Each creature in the area makes a Dexterity saving throw, taking 7 (2d6) acid damage on a failure.
#### Nature
A [[03-Mechanics/6-Ability Scores/Nature|Nature]] check reveals to the party that their Supply Dice are vulnerable to the corrosive atmosphere.
#### Protecting Provisions
An [[03-Mechanics/6-Ability Scores/Engineering|Engineering]] check (or a check made with tools the Narrator deems appropriate) allows each adventurer to adequately protect any Supply Dice they are carrying. This check must be made before the Supply Dice are destroyed.
## Possible Solutions
A group [[03-Mechanics/6-Ability Scores/Survival|Survival]] check is made to adequately protect the adventurers and safely traverse the area.
**Critical Failure.** The party loses 4 (1d4+2) Supply Dice to the corrosive atmosphere, and each adventurer suffers a level of fatigue from acid burns.
**Failure.** The party loses 2 Supply Dice to the corrosive atmosphere and any adventurer that failed their check suffers a level of fatigue from acid burns.
**Success.** The adventurers make it through the area successfully.
**Critical Success.** The adventurers make it through the area successfully and they notice something important. Roll on the Boons and Discoveries table.