# Time of Day | Time of Day | | -------------------------------------------- | | The break of dawn. | | Mid-morning, when the sun is still low. | | Afternoon, perhaps lunchtime. | | Late afternoon, as the day begins to darken. | | Evening, as the sun sets. | | The dead of night. | ^af2e68 # Location | Location | | ---------------------------------------- | | A crossroads of many paths. | | A suitable spot to rest or take shelter. | | A religious site. | | A place of worship. | | Near a water source. | | In a [[Ruin Generator\|ruin]]. | | In the wilds, far from the road. | | A place of previous struggles. | | A dangerous place. | | A rural homestead. | | A distinct landmark. | | A recently abandoned site or home. | | A well-traveled path. | | A [[Burial Ground]]. | | A fortress. | | A headquarters. | | A hideout. | | An outpost. | | A settlement. | | A small location. | | A watchtower. | ^c97bba # Danger >[!note] Environmental Dangers >The table below has three results that say ‘Environmental Danger (Beast, Unintelligent Monster, or Intelligent Monster)’. This results means that the danger in your destination is a beast, unintelligent monster, or intelligent monster that is often found in the environment you’ve rolled. For any of these: 1. Turn to the appropriate chapter in Part 2: Environments and resolve its rolls. 2. Roll on the table at the end of the environment chapter for your specific environmental danger. 3. Turn to the appropriate chapter within Part 3: Dangers (Beasts & Unintelligent Monsters, or Intelligent Monsters) and roll on those tables to establish details about your danger. Roll on bespoke tables for [[Burial Ground]], Fortress, Headquarters, Hideout, Jungle, Religious Site, Religious Structure, and Swamp. | d20 | Complication | | ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-2 | **Environmental Danger: Beast.** Roll for the type of environmental beast at the end of the environment chapter, then turn to the Danger: Beasts & Unintelligent Monsters chapter and roll on its tables (p. 180). | | 3-4 | **Environmental Danger: Unintelligent Monster.** Roll for the type of environmental unintelligent monster at the end of the environment chapter, then turn to the Danger: Beasts & Unintelligent Monsters chapter and roll on its tables (p. 180). | | 5-7 | **Environmental Danger: Intelligent Monster.** Roll for the type of environmental intelligent monster at the end of the environment chapter, then turn to the Danger: Intelligent Monster chapter and roll on its tables (p. 195). | | 8-12 | **Humanoids.** Turn to the Danger: Humanoids chapter and roll on its tables (p. 188). | | 13-18 | **Event.** Turn to the Danger: Event chapter and roll on its tables (p. 183). | | 19 | **Item.** Turn to the Danger: Item chapter and roll on its tables (p. 198). | | 20 | **Magic.** Turn to the Danger: Magic chapter and roll on its tables (p. 206). |