# Time of Day
| Time of Day |
| -------------------------------------------- |
| The break of dawn. |
| Mid-morning, when the sun is still low. |
| Afternoon, perhaps lunchtime. |
| Late afternoon, as the day begins to darken. |
| Evening, as the sun sets. |
| The dead of night. |
^af2e68
# Location
| Location |
| ---------------------------------------- |
| A crossroads of many paths. |
| A suitable spot to rest or take shelter. |
| A religious site. |
| A place of worship. |
| Near a water source. |
| In a [[Ruin Generator\|ruin]]. |
| In the wilds, far from the road. |
| A place of previous struggles. |
| A dangerous place. |
| A rural homestead. |
| A distinct landmark. |
| A recently abandoned site or home. |
| A well-traveled path. |
| A [[Burial Ground]]. |
| A fortress. |
| A headquarters. |
| A hideout. |
| An outpost. |
| A settlement. |
| A small location. |
| A watchtower. |
^c97bba
# Danger
>[!note] Environmental Dangers
>The table below has three results that say ‘Environmental Danger (Beast, Unintelligent Monster, or Intelligent Monster)’. This results means that the danger in your destination is a beast, unintelligent monster, or intelligent monster that is often found in the environment you’ve rolled. For any of these: 1. Turn to the appropriate chapter in Part 2: Environments and resolve its rolls. 2. Roll on the table at the end of the environment chapter for your specific environmental danger. 3. Turn to the appropriate chapter within Part 3: Dangers (Beasts & Unintelligent Monsters, or Intelligent Monsters) and roll on those tables to establish details about your danger.
Roll on bespoke tables for [[Burial Ground]], Fortress, Headquarters, Hideout, Jungle, Religious Site, Religious Structure, and Swamp.
| d20 | Complication |
| ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1-2 | **Environmental Danger: Beast.** Roll for the type of environmental beast at the end of the environment chapter, then turn to the Danger: Beasts & Unintelligent Monsters chapter and roll on its tables (p. 180). |
| 3-4 | **Environmental Danger: Unintelligent Monster.** Roll for the type of environmental unintelligent monster at the end of the environment chapter, then turn to the Danger: Beasts & Unintelligent Monsters chapter and roll on its tables (p. 180). |
| 5-7 | **Environmental Danger: Intelligent Monster.** Roll for the type of environmental intelligent monster at the end of the environment chapter, then turn to the Danger: Intelligent Monster chapter and roll on its tables (p. 195). |
| 8-12 | **Humanoids.** Turn to the Danger: Humanoids chapter and roll on its tables (p. 188). |
| 13-18 | **Event.** Turn to the Danger: Event chapter and roll on its tables (p. 183). |
| 19 | **Item.** Turn to the Danger: Item chapter and roll on its tables (p. 198). |
| 20 | **Magic.** Turn to the Danger: Magic chapter and roll on its tables (p. 206). |