#### Environment >[!note] Cardinal Directions >Many of the condition results refer to the direction of a current, or other aquatic effect. To determine the direction randomly, roll a d8: >1: North >2: Northeast >3: East >4: Southeast >5: South >6: Southwest >7: West >8: Northwest | Category | Result | | -------------------------------------------------------------------------- | -------------------------- | | [[Aquatic#Local Inhabitants\|Local Inhabitants]] | `dice:[[Aquatic#^47eb38]]` | | [[Aquatic#Recent Weather - Surface\|Recent Weather - Surface]] | `dice:[[Aquatic#^3a742e]]` | | [[Aquatic#Current Weather - Surface\|Current Weather - Surface]] | `dice:[[Aquatic#^43173c]]` | | [[Aquatic#Plant Density\|Plant Density]] | `dice:[[Aquatic#^c98c73]]` | | [[Aquatic#Water Clarity\|Water Clarity]] | `dice:[[Aquatic#^3b35d6]]` | | [[Aquatic#Recent Conditions - Underwater\|Recent Conditions Underwater]] | `dice:[[Aquatic#^ddac6f]]` | | [[Aquatic#Current Conditions - Underwater\|Current Conditions Underwater]] | `dice:[[Aquatic#^4514c7]]` | #### Local Fauna [[Aquatic#Local Fauna]] `dice:[[Aquatic#^6cad0f]]` #### Aquatic Dangers | Category | Result | | ------------------------------------------- | -------------------------- | | Environmental Danger: Beast | `dice:[[Aquatic#^b4537f]]` | | Environmental Danger: Unintelligent Monster | `dice:[[Aquatic#^3c55e8]]` | | Environmental Danger: Intelligent Monster | `dice:[[Aquatic#^f0122b]]` | # Tables #### Recent Weather - Surface | d12 | Recent Weather - Surface | | --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | 1-2 | **Calm.** The weather conditions have been still and quiet. | | 3-4 | **Breezy.** There has been a light breeze; enough to whip cloth and gently move sailing vessels, but not push unsecured structures. | | 5-6 | **Windy.** There has been a fair wind recently, enough to rock floating structures, create waves, and tip small vessels not capably sailed or steered. Sailing vessels can move at quick speeds. Unsecured structures may be pushed a small distance. | | 7 | **Gale Force Winds.** There has been a strong wind recently, enough to blow a person off their feet if they are not tethered, heavy or otherwise stabilized. Sailing vessels must furl their sails, or risk masts snapping or even the entire vessel capsizing. Unsecured structures may be pushed large distances. | | 8-9 | **Rain.** There has been rain recently. Surfaces are slippery, so it is necessary to move at a slower walking speed. The water level accumulated in vessels is not significant enough to cause an issue or emergency bailing situation. This level of rain can be held back by using sand bags or other conventional means of keeping water out of a location. | | 10 | **Heavy Rain.** There have been heavy amounts of rain recently. Surfaces are very slippery, so it is necessary to move at a slower walking speed. In places where there is nowhere for water to escape, several inches of water has accumulated, perhaps significantly enough to warrant emergency baling. This level of rain can be held back by using sand bags or other conventional means of keeping water out of a location, but these will either require reinforcement or double quantity. <br><br>*Maximum Travel Speed:* Slow<br>*Maximum Visibility:* Short Distance | | 11 | **Mild Storm.** Combine ‘Windy’ result with ‘Rain’ result. | | 12 | **Whirlpool.** Opposing currents collide here and have formed a considerable whirlpool that has.... <br><br>[1d8]: <br>1-4: Pulled down one or more vessels <br>5-6: Moved structures and vessels (light or small only) 7: Moved all structures and vessels <br>8: Pulled the destination down, which has since been ejected or has floated back to the surface | ^3a742e #### Current Weather - Surface | d6 | Current Weather - Surface | | --- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Shift.** The weather has shifted from what it was recently. Reroll on the recent weather table, ignoring and rerolling rolls that match your initial recent weather roll. Your result is the current weathe | | 2-3 | **Mild.** The current weather is seasonably normal; any recent precipitation or rough weather has let | | 4-5 | **Same As Recent.** The recent weather is still ongoing. | | 6 | **Worse Than Recent.** A worse version of the recent weather has set in. See below and use the entry that relates to your recent weather result.<br><br> - *Mild - Shift:* Reroll on the recent weather table, ignoring results of ‘Mild’. Your result is the current weather.<br><br> - *Breezy - Windy:* What was once a light breeze has progressed to a fair wind. It is strong enough to rock lightweight objects and structures, floating structures, create waves, and tip small vessels not capably sailed or steered. Sailing vessels can move at quick speeds. Unsecured structures may be pushed a small distance.<br><br> - *Windy - Gale Force Winds:* What was once a fair wind has progressed to a strong gust, enough to blow a person off their feet if they are not tethered, heavy or otherwise stabilized. Lightweight objects and structures may be visibly disturbed, knocked over, or broken. Sailing vessels must furl their sails, or risk masts snapping or even the entire vessel capsizing. Unsecured structures may be pushed large distances.<br><br> - *Gale Force Winds - Windstorm:* What was once strong winds has now turned into a hurricane, cyclone or tornado. Materials, such as cloth, lightweight wood, loose objects, debris and plant matter may be torn or blown away, and weak or defective structures or vessels may be ripped to pieces or destroyed. Untethered individuals are swept up and blown great distances, and even those tethered risk severe injury. Those out in the open risk being hit with windswept debris. Unsecured structures may be pushed extremely long distances. The wind’s impact on the water makes staying dry almost impossible. <br>*Maximum Travel Speed:* Slow<br>*Maximum Visibility:* Short Distance<br><br> - *Rain - Heavy Rain:* What was once light to medium rain has turned heavy. Surfaces are very slippery, so it is necessary to move at a slower walking speed. In places where there is nowhere for water to escape, several inches of water has accumulated, perhaps significantly enough to warrant emergency baling. This level of rain can be held back by using sand bags or other conventional means of keeping water out of a location, but these will either require reinforcement or double quantity. <br>*Maximum Travel Speed:* Slow<br><br> - *Heavy Rain - Deluge:* What was once heavy rain has turned into a severe downpour. Water is collecting in significant volumes anywhere without adequate drainage. Any roofs, doors, hatches, or windows that are not specifically sealed to withstand this sort of rain are leaking badly. Vessels without sophisticated drainage are taking on enough water to require all-hands of a full crew to efficiently bail the water. <br>*Maximum Travel Speed:* Slow, Difficult Terrain<br>*Maximum Visibility:* Short Distance<br><br> - *Mild Storm - Heavy Storm:* Combine the recent weather ‘Gale Force Winds’ and ‘Heavy Rain’ results. In addition, there may well be thunder and lightning overhead.<br><br> - *Whirlpool - Maelstrom:* What was once a whirlpool has increased in size and strength and is now a devouring maelstrom. Any who come near will have a very difficult time not being pulled into it. Any who are pulled in have an equal chance of being driven to its bottom and held there, or being flung extremely hard and very far in a random direction out of its side. If it is determined that someone is flung out of the maelstrom, they are moved...<br> [1d8]: <br>1: North <br>2: Northeast <br>3: East <br>4: Southeast <br>5: South <br>6: Southwest <br>7: West <br>8: Northwest <br> | ^43173c #### Plant Density | d10 | Plant Density | | --- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Clear.** There may be seaweed, kelp, or other aquatic vegetation in the general region, but none in the vicinity of the destination itself. | | 2-4 | **Sparse.** Some seaweed, kelp, or other aquatic vegetation grows near and around the destination. If the destination is underwater, the vegetation is not dense enough to obscure it in any meaningful way | | 5-7 | **Natural.** Seaweed, kelp, or other aquatic vegetation grows near and around the destination. If the destination is underwater, the plants lightly obscure it when viewed at the same depth, shortening lines of sight as one gets closer to the destination. Longer lines of sight are only possible from specific angles. Glimpsing the destination from afar is unlikely, but may be more possible from above. | | 8-9 | **Dense.** Seaweed, kelp, or other aquatic vegetation grows thickly near and around the destination. If the destination is underwater, the plants obscure it when viewed at the same depth. The shifting plants allow for short lines of sight, but these are only possible from specific angles. Longer lines of sight are not possible. Glimpsing the destination from a short distance above is possible, but unlikely from a greater distance. <br><br>*Maximum Swim Speed:* Normal | | 10 | **Tight.** Seaweed, kelp, or other aquatic vegetation grow extremely thick near and around the destination, densely enough to obscure it entirely when viewed at the same depth. The shifting plants completely obscure line of sight, so the destination is completely blocked from view. From above, it is very difficult to glimpse the destination, even from a very short distance away. <br><br>*Maximum Swim Speed:* Slow | ^c98c73 #### Local Fauna What beasts, if any, are typically found in or near the destination? **Important:** These local beasts are incidental wildlife found in or near the destination and are NOT the danger for your destination. | d8 | Local Fauna | Results | | --- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-4 | **None.** There is no additional wildlife. | n/a | | 5-6 | **One.** There is one particular kind of animal that can be found in or near the destination. <br><br>*Note that this is NOT your destination’s danger.* | *1st Fauna:*<br>`dice:[[Aquatic#^4c5422]]`<br> | | 7 | **Two.** There are two particular kinds of animal that can be found in or near the destination. <br><br>*Note that these are NOT your destination’s danger.* | *1st Fauna:*<br>`dice:[[Aquatic#^4c5422]]`<br><br>----<br><br>*2nd Fauna:*<br>`dice:[[Aquatic#^4c5422]]`<br> | | 8 | **Three.** There are three particular kinds of animal that can be found in or near the destination. <br><br>*Note that these are NOT your destination’s danger.* | *1st Fauna:*<br>`dice:[[Aquatic#^4c5422]]`<br><br>----<br><br>*2nd Fauna:*<br>`dice:[[Aquatic#^4c5422]]`<br><br>----<br><br>*3rd Fauna:*<br>`dice:[[Aquatic#^4c5422]]` | ^6cad0f #### Local Inhabitants | 1d9 | Local Inhabitants | | --- | --------------------------------------------------------------------------------------------------- | | 1 | A large fishing boat landing onshore after months at sea | | 2 | A crew of sailors stopping off to resupply during their long voyage | | 3 | Local residents walking the cliffs and beaches for pleasure | | 4 | Lizardfolk hunting for fish in the water, part of a local tribe situated in the caves off the coast | | 5 | Farmers cultivating a bed of oysters in a brackish lagoon | | 6 | Craftspeople searching the beach for shells, rocks, and other interesting materials | | 7 | Birdwatchers studying the unique marine fowl that nest in the cliffs and swim in the ocean | | 8 | Land dwellers who speak to, trade with, or have fallen in love with Merfolk | | 9 | Pirates prowling the coastline, looking for easy targets on the way to their next mark | ^47eb38 #### Water Clarity | d6 | Water Clarity | | --- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Clear.** The water is extremely clean and clear, free of floating debris, sediment, or any other particles that might impede vision. If a creature is normally able to open its eyes underwater to look around and see well, the water here does nothing to impede their vision. | | 2-3 | **Hazy.** The water has some sort of material floating in it (sand, minerals, fine plant matter, etc.), which makes the water somewhat hazy. If a creature is normally able to open its eyes underwater to look around and see well, the water obscures anything beyond a short distance, unless the creature is native to this environment. | | 4-6 | **Cloudy.** The water has a high amount of material floating in it (sand, minerals, fine plant matter, etc.), which makes the water quite cloudy. If a creature is normally able to open its eyes underwater to look around and see well, obscures anything within a short distance, and completely hides anything beyond that, unless the creature is native to this environment. | ^3b35d6 #### Recent Conditions - Underwater | d10 | Recent Conditions - Underwater | | --- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-4 | **Calm.** The underwater conditions have been still and quiet. | | 5-7 | **Current (Gentle).** The water around the destination has a gentle current, just strong enough to make swimming slightly difficult for any who are not natural swimmers or accustomed to living in these conditions. Refer to the ‘Cardinal Directions’ sidebar to determine the direction of the current. <br><br>*Maximum Swim Speed:* Normal. The current may move weak swimmers short distances. | | 8-9 | **Current (Strong).** The water around the destination has a strong current that makes swimming difficult for any who are not natural swimmers or accustomed to living in these conditions. Refer to the ‘Cardinal Directions’ sidebar to determine the direction of the current. <br><br>*Maximum Swim Speed:* Slow. The current may move weak swimmers far distances. | | 10 | **Whirlpool.** Opposing currents collide here and have formed a considerable whirlpool that has... <br><br>[1d6]: <br>1-3: Stirred up organic matter, greatly reducing visibility <br>4-5: Moved structures (light or small only) <br>6: Moved all structures | ^ddac6f #### Current Conditions - Underwater | d6 | Current Conditions - Underwater | | --- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Shift.** The underwater conditions have shifted from what they were recently. Reroll on the recent conditions table, ignoring and rerolling rolls that match your initial recent conditions roll. Your result is the current conditions. | | 2-3 | **Calm.** Any recent underwater occurrences have ceased, and all is calm. | | 4-5 | **Same As Recent.** The recent underwater conditions are still ongoing. | | 6 | **Worse Than Recent.** A worse version of the recent underwater conditions has set in. See below and use the entry that relates to your recent conditions result. <br><br> - *Calm - Shift:* Reroll on the recent conditions table, ignoring results of ‘Calm’. Your result is the current weather.<br><br> - *Current (Gentle) - Current (Strong):* What was once a gentle current has gotten stronger, making swimming difficult for any who are not natural swimmers or accustomed to living in these conditions. Refer to the ‘Cardinal Directions’ sidebar to determine the direction of the current. <br>*Maximum Swim Speed:* Slow. The current may move weak swimmers far distances.<br><br> - *Current (Strong) - Riptide:* What was once a strong current has turned into a riptide, making swimming impossible for those who are not natural swimmers or accustomed to living in these conditions. Even those who are accustomed to living here have a difficult time swimming through the currents without aid. Refer to the ‘Cardinal Directions’ sidebar to determine the direction of the current. <br>*Maximum Swim Speed:* Impossible (if unaided); Very Slow (if aided). The current may move weak swimmers extremely far distances.<br><br> - *Whirlpool - Maelstrom:* What was once a whirlpool has increased in size and strength and is now a devouring maelstrom. Any who come near will have a very difficult time not being pulled into it. Any who are pulled in have an equal chance of being driven to its bottom and held there, or being flung extremely hard and very far in a random direction out of its side. If it is determined that someone is flung out of the maelstrom, refer to the ‘Cardinal Directions’ sidebar to determine the direction. | ^4514c7 ## Destination ### Combined Destination Table | Category | Result | | ----------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[Aquatic#Aquatic Position]] | `dice:[[Aquatic#^0a3773]]` | | [[Destinations\|Destination]] | `dice:[[Destinations#^73bf36]]`<br><br>[[Destinations#Previous Presence\|Previous Presence]]<br>`dice:[[Destinations#^cf9e5c]]`<br><br>[[Destinations#Continued Presence\|Continued Presence]]<br>`dice:[[Destinations#^384acb]]` | # Tables #### Aquatic Position Where is the destination in relation to the water? | 1d6 | Aquatic Position | | --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | **Underwater.** The destination is entirely beneath the water’s surface.<br><br>[[Aquatic#Underwater Destination Depth\|Underwater Destination Depth]]<br>`dice:[[Aquatic#^b1b318]]`<br><br>[[Aquatic#Notable Underwater Features\|Notable Underwater Features]]<br>`dice:[[Aquatic#^8aadd2]]` | | 2-3 | **On the Water (Floating).** The destination floats and moves around on the water’s surface...<br><br>[1d6]:<br>1-4: Via a physical structure that makes the destination buoyant<br>5-6: Via magic that makes the destination buoyant<br><br>[[Aquatic#Destination Support Condition\|Destination Support Condition]]<br>`dice:[[Aquatic#^794873]]`<br><br>[[Aquatic#Notable Surface Features\|Notable Surface Features]]<br>`dice:[[Aquatic#^04eb68]]` | | 4-5 | **On the Water (Secure).** The destination is on the water’s surface, but secured in place. What holds the destination there is...<br><br>[1d6]:<br>1-4: A physical structure<br>5-6: Magic<br><br>[[Aquatic#Destination Support Condition\|Destination Support Condition]]<br>`dice:[[Aquatic#^794873]]`<br><br>[[Aquatic#Notable Surface Features\|Notable Surface Features]]<br>`dice:[[Aquatic#^04eb68]]` | | 6 | **Above the Water (Floating).** The destination is held above the water’s surface...<br><br>[1d6]:<br>1-4: Via a physical structure<br>5-6: Via magic<br><br>[[Aquatic#Destination Support Condition\|Destination Support Condition]]<br>`dice:[[Aquatic#^794873]]`<br><br>[[Aquatic#Notable Surface Features\|Notable Surface Features]]<br>`dice:[[Aquatic#^04eb68]]` | ^0a3773 ### Underwater Destination An underwater destination is one that exists either mostly or completely below the surface of a body of water. | Category | Result | | ---------------------------------------------------------------------- | -------------------------- | | [[Aquatic#Underwater Destination Depth\|Underwater Destination Depth]] | `dice:[[Aquatic#^b1b318]]` | | [[Aquatic#Notable Underwater Features\|Notable Underwater Features]] | `dice:[[Aquatic#^8aadd2]]` | ### Underwater Destination Tables #### Underwater Destination Depth Where beneath the surface is the destination located? | 1d10 | Result | | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-6 | **Floor.** The destination is located at the greatest depth available, built or resting on the physical matter comprising the floor of the body of water. | | 7-8 | **Outcrop.** The destination is located on an earthen protrusion, such as an underwater cliff or dropoff.<br><br>[1d6]:<br>1-4: *Shallow.* The destination is near to the surface, though is mostly or completely submerged.<br>5-6: *Deep.* The destination is far below the surface. | | 9-10 | **Bar.** The destination is located on a rise or reef such as a sandbar, rocky shoal, or bank of coral.<br><br>[1d6]:<br>1-4: *Shallow.* The destination is near to the surface, though is mostly or completely submerged.<br>5-6: *Deep.* The destination is far below the surface. | ^b1b318 #### Notable Underwater Features What sort of notable landmarks are nearby? | 1d20 | Notable Underwater Features | | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-3 | **Cave.** A natural hollow in a rock formation. | | 4-5 | **Forest.** An underwater forest of kelp, seaweed, or other underwater vegetation. | | 6-8 | **Boat Wreck.** A sunken boat, such as a row-boat, canoe, or other craft which would have required a crew of no more than two people. | | 9-11 | **Small Shipwreck.** A small, sunken ship, which would have required a crew of no more than a dozen people. | | 12-13 | **Large Shipwreck.** A sunken ship, large enough to require a full crew. | | 14-15 | **Hydrothermal Vents.** Jets of heated water periodically shoot into the main body of water in the area, elevating its temperature somewhat. | | 16 | **Stone Ruins.** The tumbled ruins of an old, stone structure or sculpture. | | 17 | **Wood Ruins.** A rotten, wooden structure or sculpture. | | 18 | **Stone Statue (Whole).** A carved stone statue, in fairly good condition. | | 19 | **Stone Statue (Broken).** Portions of a broken, stone statue. | | 20 | **Buried Treasure.** A cache of valuables, hidden from sight. It may have been intentionally hidden, or the environment may have somehow swallowed it up. | ^8aadd2 ### Surface Destination A surface destination is one that exists on or above a body of water. | Category | Result | | ------------------------------------------------------------------------ | -------------------------- | | [[Aquatic#Destination Support Condition\|Destination Support Condition]] | `dice:[[Aquatic#^794873]]` | | [[Aquatic#Notable Surface Features\|Notable Surface Features]] | `dice:[[Aquatic#^04eb68]]` | ### Surface Destination Tables #### Destination Support Condition In what sort of condition are the supports (physical or magical) which hold the destination on or above the water? | 1d8 | Destination Support Condition | | --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | 1 | **Failing.** The supports are beginning to give way, and the destination is facing imminent descent into the water below. | | 2-3 | **Unstable.** The supports are shaky, or show signs of weakness; they are likely to be fragile, or to have vulnerabilities apparent to those knowledgeable enough to spot them. | | 4-5 | **Reasonably Stable.** The supports are generally stable, though there may be mild underlying weaknesses or vulnerabilities. These are likely not wide-spread or obvious, and would only be apparent to those knowledgeable enough to spot them. | | 6-7 | **Solid.** The supports are completely solid and intact, with no apparent weaknesses or vulnerabilities, apart from those that naturally occur in the material or magic used. | | 8 | **Reinforced.** The supports are not only solid and intact, but have extra support or protections to ensure continued stability. | ^794873 #### Notable Surface Features Is there anything noteworthy in the environment nearby? | 1d20 | Notable Surface Features | | ----- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-2 | **Empty.** The destination is the only thing in the immediate vicinity. | | 3 | **Cave.** A natural hollow in a rock formation. | | 4-5 | **Boat.** A boat, such as a row-boat, canoe, or other craft which would require a crew of no more than two people…<br><br>[1d6]:<br>1-3: Has sunk, and is somewhere below the destination<br>4-5: Is abandoned, drifting near the destination<br>6: Has been reduced to splintered driftwood and boat fragments nearby | | 6-7 | **Small Ship.** A small ship, which would require a crew of no more than a dozen people...<br><br>[1d6]:<br>1-3: Has sunk, and is somewhere below the destination<br>4-5: Is abandoned, drifting near the destination<br>6: Has been reduced to splintered driftwood and boat fragments nearby | | 8-9 | **Large Ship.** A ship, large enough to require a full crew...<br><br>[1d6]:<br>1-3: Has sunk, and is somewhere below the destination<br>4-5: Is abandoned, drifting near the destination<br>6: Has been reduced to splintered driftwood and boat fragments nearby | | 10 | **Hydrothermal Vents.** Jets of heated water periodically shoot into the main body of water in the area, elevating its temperature somewhat. | | 11-14 | **Stone Ruins.** The tumbled ruins of an old stone structure or sculpture.<br><br>[1d6]:<br>1-4: Underwater<br>5-6: Visible above the surface | | 15-16 | **Wood Ruins.** A rotten, wooden structure or sculpture.<br><br>[1d6]:<br>1-4: Underwater<br>5-6: Visible above the surface | | 17 | **Stone Statue (Whole).** A carved stone statue, in fairly good condition.<br><br>[1d6]:<br>1-4: Underwater<br>5-6: Visible above the surface | | 18 | **Stone Statue (Broken).** Portions of a broken, stone statue.<br><br>[1d6]:<br>1-4: Underwater<br>5-6: Visible above the surface | | 19 | **Natural Resource.** There is access to a valuable natural resource (such as oil, rare metals, etc.). | | 20 | **Buried Treasure.** A cache of valuables, hidden from sight. It may have been intentionally hidden, or the environment may have somehow swallowed it up. | ^04eb68 # Danger Roll on bespoke tables for [[Burial Ground]], Fortress, Headquarters, Hideout, Religious Site, and Religious Structure. # Dangers Combined Table | 1d20 | Aquatic Danger | | ----- | ---------------------------------------------------------------------------------------------------------------------------------------- | | 1-2 | *Environmental Danger: Beast.*<br><br>`dice:[[Aquatic#^b4537f]]`<br><br>![[Dangers - Beasts & Unintelligent Monsters#Combined Tables]] | | 3-4 | *Environmental Danger: Unintelligent Monster.*<br><br>`dice:[[Aquatic#^3c55e8]]` | | 5-7 | *Environmental Danger: Intelligent Monster.*<br><br>`dice:[[Aquatic#^f0122b]]`<br><br>![[Dangers - Intelligent Monsters#Combined Table]] | | 8-12 | *Humanoids.*<br>![[Dangers - Humanoids#Humanoid Details]]<br> | | 13-18 | *Event.*<br>![[Dangers - Event#Event Details]] | | 19 | *Item.*<br><br>![[Dangers - Item#Item Details]] | | 20 | *Magic.*<br><br>![[Dangers - Magic#Magic Details]] | ^da7668 # Aquatic Danger Tables #### Really Beast? | d4 | Environmental Danger: Beast | | --- | ------------------------------------------------------------------- | | 1-3 | *Beasts*<br><br>`dice:[[Aquatic#^117950]]` | | 4 | *Typically Nonthreatening Beasts*<br><br>`dice:[[Aquatic#^4c5422]]` | ^b4537f #### Beasts | d8 | Aquatic Beasts | | --- | --------------------------------------------------------------------------------- | | 1 | Quipper [Roll 1d6]: 1-2: Quipper 3-6: Swarm of quippers | | 2 | Poisonous Snake [Roll 1d6]: 1-4: Poisonous snake 5-6: Giant poisonous snake | | 3 | Constrictor snake [Roll 1d6]: 1-4: Constrictor snake 5-6: Giant constrictor snake | | 4 | Sea horse [Roll 1d6]: 1: Sea horse 2-6: Giant sea horse | | 5 | Shark [Roll 1d6]: 1-3: Reef shark 4-5: Hunter shark 6: Giant shark | | 6 | Octopus [Roll 1d6]: 1-2: Octopus 3-6: Giant octopus | | 7 | Plesiosaurus | | 8 | Killer whale | ^117950 #### Typically Nonthreatening Beasts | d6 | Typically Nonthreatening Beasts | | --- | --------------------------------------------------------------------- | | 1 | Large and Swift. Sea lion, seal, marlin, tuna | | 2 | Large and Tough. Basking shark, sturgeon, catfish, sea turtle | | 3 | Small and Swift. Otter, beaver, salmon, flying fish, salamander, frog | | 4 | Small and Tough. Pufferfish, river turtle, electric eel | | 5 | Diving Bird. Cormorant, auk, penguin | | 6 | Flying Bird. Albatross, gull, frigatebird | ^4c5422 #### Unintelligent Monster Note: The only aquatic monsters that fall under the ‘unintelligent’ classification are water elementals. However, we have provided the table below to provide the option to roll an aquatic ‘Beast’ or ‘Intelligent Monster’ instead. | d4 | Unintelligent Monster | | --- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1-2 | Water elemental<br><br>![[Dangers - Beasts & Unintelligent Monsters#Combined Tables]] | | 3 | Roll on the Environmental Danger: Beast table. *Consider making whichever beast results from your roll a more monstrous version of that kind of beast:*<br><br>`dice:[[Aquatic#^117950]]`<br><br>![[Dangers - Beasts & Unintelligent Monsters#Combined Tables]] | | 4 | Roll on the Environmental Danger: Intelligent Monster table: <br><br>`dice:[[Aquatic#^f0122b]]`<br><br>![[Dangers - Intelligent Monsters#Combined Table]] | ^3c55e8 #### Intelligent Monster >[!tip] Fish Out of Water >Each monster listed in the Aquatic Intelligent Monsters table is amphibious, so can breathe air as well as water (though often prefer the latter). The only monster listed that has strict requirements is the Sahuagin; these creatures require full submersion in water multiple times per day, so if inhabiting a destination above water, may do so in rotating shifts. | d8 | Intelligent Monster | | --- | -------------------------------------------------------------------------------------- | | 1 | Marid | | 2 | Merfolk | | 3 | Merrow | | 4 | Sahuagin [Roll 1d6]: 1-3: Basic sahuagin 4-5: Sahuagin fighter 6: Sahuagin spellcaster | | 5 | Sea hag | | 6 | Mephit | | 7 | Dragon turtle | | 8 | Kraken | ^f0122b