*Pockets of natural quartz poke through the walls and floor of this rough-cut chamber. A mass of funerary jewelry depicting scarabs adorns the carapace of a rotting giant scarab in the middle of the room. An onyx scarab idol sits at the center of the pile. Dozens of white lotuses, somehow un-wilted, dangle from the ceiling. The scent of rot mixes with the perfume of the hanging lotuses in a sickly sweet blend.*
Early in the construction of Baez’Keph’s tomb, her followers brought in a giant scarab beetle. They cared for it and adorned its carapace with the onyx scarab idol and with funerary jewelry and iconography. After Baez’Keph died, her followers attached lotuses to the ceiling and enchanted the room with preservative magic, using the quartz in the room as anchors and beacons for the magic. Then, the tomb was sealed, and the giant scarab was sealed with it, a living symbol of rebirth, like the lotuses dangling above it.
Though its life was preserved by magic, the beetle grew restless and began to dig and scratch at the walls of the chamber. In its digging, it partially disturbed a previously dormant patch of mold. This mold infected the scarab and eventually killed it. The preservative magic in the chamber has been fading over time, but it remains strong enough to prevent the body of the scarab from fully decaying. It is stuck in a partially rotten state, which has become a haven for the mold.
**Overpowering Stench.** The scent of rot from the giant scarab’s carcass and the sweet perfume of the lotuses combine to create a nauseating stench. Each creature that starts its turn in the room must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn.
**Creature.** The mold has taken over the body of the giant scarab beetle and can move the body in response to stimuli. If a creature moves within 10 feet of the scarab, it rises and attacks. The moldy, giant scarab beetle uses the statistics of a mold zombie, and it attacks the nearest creature in an attempt to spread its spores.
**Retrieving the Idol.** The idol sits stuck to the scarab’s rotting body, partially fused with the creature’s carapace. If the moldy scarab zombie hasn’t been slain, a character can retrieve the idol with two successful consecutive grapple checks: one to hold onto the scarab and another to peel off the idol.
Once the scarab is slain, the characters can remove the idol from the body with a successful DC 13 Strength (Athletics) check. The scarab’s body also holds 200 gp worth of funerary jewelry and ornaments, which can be collected from the slain scarab without a check.
When the idol is removed, each character within 5 feet of the scarab must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage from the splatter of rot and spores.