Excursion resting is an alternative set of resting rules. The following rules replace the Short Rest and Long Rest rules during a Journey.
## Taking A Rest
A rest is a period of extended downtime—at least 8 hours—available to any creature. During a Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
During sleep, you are unconscious. After you finish a rest, you must wait at least 16 hours before starting another one.
**Interrupting the Rest.** Any rest is stopped by the following interruptions:
♦ Rolling initiative
♦ Casting a spell other than a cantrip
♦ Taking any damage
You can resume a rest immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.
**Benefits of the Rest.** The benefits of the rest change depending on if it was a night’s rest or a good rest.
## Night’s Rest
When you finish a night’s rest, you gain the following benefits:
**Spend Hit Point Dice.** You can spend one or more of your hit point dice to regain hit points. For each hit point die you spend in this way, roll the die and add your Constitution modifier to it. You regain hit points equal to the total (minimum of 1 hit point). You can decide to spend an additional hit point die after each roll.
**Special Feature.** If you have a feature that recharges or interacts with a short rest, it recharges or interacts in the way specified in its description.
#### Sanctuary
If you leave a ritual offering of 100 gold pieces at an active holy site to a Spiritual Patron (powerful nature spirits), you can take a night’s rest there in 10 minutes instead of a whole night. Note that this does not work for standard gods.
## Good Rest
Taking 3 consecutive night’s rests in the same location is a good rest. When you finish a good rest you gain the following benefits:
**Regain All HP.** You regain all lost hit points and all spent hit point dice. If your hit point maximum was reduced, it returns to normal.
**Ability Scores Restored.** If any of your ability scores were reduced, they return to normal.
**Fatigue and Strife.** These are not reduced at all if you have more than 1 level of the condition.
**Special Feature.** If you have a feature that recharges or interacts with a long rest, it recharges or interacts in the way specified in its description.
## Havens
Taking a single Night's Rest in a haven counts as a Good Rest, and follows the usual rules for [[13-Journeys-A5E/Resting and Havens|Resting and Havens]].