While setting up camp for the night helps the party from the past day’s events, the characters should also spend time deciding how to tackle the problems facing them tomorrow. While the spellcasters can pick and choose what spells they must prepare, martial characters take stock of their equipment and tactics needed for the trials ahead. The campfire is perfect for discussing the future and sharing the past alike. # Bonding GMs should encourage roleplay amongst their players during these quiet moments, asking them how they have felt about the day’s events, their current situation, and their thoughts on the future. Keep in mind that each player approaches roleplay in their own way, and these conversations should be comfortable for all at the table. As always, excellent roleplaying that enhances the game for everyone should be rewarded with Inspiration. While these conversations are rewarding in their own right, the Bonding system can be used to grant a small benefit to characters who gather around the campfire, and come to share a deeper bond. They might be old rivals who learn to appreciate each other’s expertise, former lovers who put aside their lingering jealousy to work together, or simply friends who realise they are more like family. If two or more characters come to share a Bond, the GM can reward them with a Bonding Die. You gain one Bonding Die per character you have bonded with and you should note these bonds on your character sheet. A bonding die is 1d4 that can be spent as a Free Action to do any of the following: - Add 1d4 to the bonded character’s Saving Throw if they are within 5 feet. - Add 1d4 to the bonded character’s Attribute Test if they are within 5 feet. - Reduce an Attack Roll targeting the bonded character by 1d4 if they are within 5 feet. Each bonding die is tied to the specific character you earned it with, and can only be spent to affect that character. # Extended Tests See [[13-Journeys C7/Journey Activities/Journey Activities#Extended Tests|Extended Tests]] # Campcrafts Overview | Check | Campcraft | Journey Activity | Require Settlements? | Source | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------- | ---------------- | -------------------- | ----------------------- | | Intelligence or Dexterity (Alchemist’s Supplies) | [[Alchemy, Trail Draft]] | | | ALWL | | [[03-Mechanics/6-Ability Scores/Animal Handling\|Animal Handling]] | [[Care For Animals]] | | | ALWL | | -- | [[Chronicle Adventures]] | | | ALWL | | Varies by gear created:<br> - Wisdom (Survival)<br> - Dexterity (Cobbler’s Tools)<br> - Intelligence (Alchemist's Supplies or Herbalism Kit)<br> - Dexterity (Glassblower's Tools)<br> - Dexterity (Weaver's Tools) | [[Construct Gear]] | | | ALWL | | Smith's Tools or Woodcarver's Tools | [[Craft Ammunition]] | | | ALWL | | Character determines ability used | [[Crash Course]] (Teacher) | | | ALWL | | -- | [[Crash Course]] (Student) | | | ALWL | | Survival or Nature | [[Forage]] | | | ALWL | | | [[Gather Crafting Ingredients]] | | | ALWL | | -- | [[Hearty Meal]] | | | Perilous Journeys in 5e | | -- | [[Hone Tools]] | | | ALWL | | [[03-Mechanics/6-Ability Scores/Survival\|Survival]] | [[Hunt]] (Desert rules only) | | | ALWL | | Tinker's Tools | [[Jury-Rig]] | | | ALWL | | -- | [[Maintenance Rituals]] | | | ALWL | | [[03-Mechanics/6-Ability Scores/Insight\|Insight]] | [[Meditation, A Moment's]] | | | ALWL | | Alchemist's Supplies or Cook's Utensils | [[Morning Brew]] | | | ALWL | | [[03-Mechanics/6-Ability Scores/Culture\|Culture]], [[03-Mechanics/6-Ability Scores/Religion\|Religion]], or [[03-Mechanics/6-Ability Scores/History\|History]] | [[Mourn the Lost]] | | | ALWL | | [[03-Mechanics/6-Ability Scores/Medicine\|Medicine]] | [[Patch Up]] | | | ALWL | | Any skill or instrument using Charisma or Dexterity | [[Perform]] | | | ALWL | | -- (or check to win! Deception, Insight, Sleight of Hand, etc) | [[Play Games]] | | | ALWL | | [[03-Mechanics/6-Ability Scores/Religion\|Religion]] | [[Pray for a Sign]] | | | ALWL | | -- | [[Purchase Ingredients]] | | Y | ALWL | | [[03-Mechanics/6-Ability Scores/Performance\|Performance]] | [[Put on a Show!]] **(3 checks!)** | | Y | ALWL | | [[03-Mechanics/6-Ability Scores/Stealth\|Stealth]] | [[Scope the Battlefield]] | | | ALWL | | -- | [[Send for Aid]] | | Possibly | ALWL | | None (requires Proficiency with Cook’s Utensils) | [[Special Diet]] (formerly "A Hearty Meal") | | | Kibble's Crafting | | -- | [[Write Home]] | | | ALWL |