The Leader’s primary goal is to keep up party morale and lead their allies to safety. Typically, a Leader aids their fellow party members in pushing past harrowing obstacles, keeping spirits high on the road, and resolving tense interactions with other travelers. Leaders are typically wise and have a strong spirit. They may often do the talking for the party, but can also be a keen strategist who devises plans to tackle challenges the party may face. A calm and level-headed leader can excel at negotiating conversations and labyrinths alike. >[! important] For water vehicle travel, use the altered [[Open Waters - Altered Roles#Captain|Captain]] role. #### Classes Excelling at a Leader role - Many Adepts have an acute awareness of themselves and those around them, making them a natural fit. - Clerics are often good negotiators and diplomats, with a keen eye for their companions’ spiritual and physical needs - Druids have keen insight and adaptability, and can fill this role if the need arises. - Fighters may fill this role, depending on their particular area of expertise. - Heralds are exemplars of their god’s will, and often have strong personalities to go along with their unflinching beliefs. - Rangers are well used to traveling through lands both known and unknown, and how to navigate dangerous situations. ### Inspirational Resolve You inspire your allies and lift their spirits, driving them forward to push beyond their limits. As a Reaction while on a Journey, you can allow another party member to reroll a failed saving throw or ability check. You can do this once per party member per Journey. ### Group Travel Check You can make one of the following checks during the [[Stage 3 - Make the Journey#Group Travel Check|Group Travel Check]] step of a Journey: - **Outward Confidence:** You are a bastion of hope and optimism to those around you. Make a [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]] check to inspire others for the journey ahead. - **Inward Resolve:** You look inward, steeling yourself for what is to come and the trials you must face. Make an [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]] check to prepare yourself for the journey. - **A Song in Your Heart:** You sing a song or tell a tale of heroic travelers on an epic quest. Make a [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Performance|Performance]] check or an ability check with any Musical Instrument to fill your allies hearts with hope and heroism. #journeyRole