You spend time inventorying the party’s supplies and procuring the proper provisions to outfit the group for the challenges ahead. Make a Charisma (Investigation) check to locate and purchase the necessary supplies from a populated point of origin. The GM determines the price, if any. Alternatively, you may opt to make a Wisdom (Survival) check to harvest useful supplies from the surrounding area. As another option, you may attempt to steal supplies rather than purchasing or harvesting them. Make a Dexterity (Sleight of Hand or Stealth) check. On a failure, you are spotted before you can steal the supplies and must abandon your plans. You can’t make another Preparation. If you fail by 5 or more, you were caught in the act, likely resulting in hostility, legal consequences, or other narrative complications. Regardless of the specific approach, if the Preparation succeeds, each of the [[Quartermaster]]'s Supply Dice increase from a d6 to a d8. #journeyPreparation #allyAbilityCheckBonus