You decide the best way to prepare for the road ahead is to enjoy life now — just in case you don’t get another chance! You visit your favourite bar, treat yourself to a fine meal, and swap stories (and maybe fists) with the locals. Make an [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Performance|Performance]], or **Gaming Set** check.
- On a success, you are filled with a love for life. You have Advantage on all ability checks during the first Encounter on the Journey.
- On a success by 5 or more, you had a joyful and memorable time. As well as Advantage on ability checks during the first Encounter, you also learn something valuable about the Journey. Decrease the Journey Difficulty by 2.
- On a failure, you are a little worse for wear. You have Disadvantage on all ability checks during the first Encounter on the Journey.
- On a failure by 5 or more, you don’t really remember what happened and turn up just in time to depart. As well as Disadvantage on all ability checks during the first Encounter on the Journey, you skip the Rest step (see page 19) and begin the Journey with no more than half your total Hit Dice.
#journeyPreparation #abilityCheckBonus