# Framework ## Concepts - Overall framework, from choosing destination and route, determining distance and Travel Check DC, to Roles and Preparations. *Source: Uncharted Journeys* **COMPLETE** - Short rests, long rests in framework, recovering class abilities in this system. *Source: Uncharted Journeys* **COMPLETE** - Camp Activities, including cooking hearty meals. *Source: Kibbles Crafting* **COMPLETE** - Regions, Tiers, and Encounters: pretty much use these out of the box for A5E, except I wanna blend regions for River-in-a-Forest, or Road-through-Blasted-Badlands, etc. *Source: Trials & Treasures* **COMPLETE** - Figure how **Journey Activities** work into the framework. RAW (Rules As Written), they range from 1 day total to either X gains per week or 1 activity per region. Include your ideas and mine here in the list. *Source: Trials & Treasures* **COMPLETE** - **Medical Care, & Hearty Meals**: Solid base idea, seems easy to swap some of the Supply abilities out with this, just needs more thought around dungeons... *Source: Perilous Journeys in 5e Part 1* **COMPLETE** - **Guide role:** Think of this more as navigator rather than scouting the trail ahead like the Outrider role. Need to reformat / reimagine this to fit with the other roles. *Source: Perilous Journeys in 5e Part 1* **COMPLETE** - **Base Camps:** If you have the right tools and skills, spend 8 hours to build a haven. *Source: Perilous Journeys in 5e Part 1* **COMPLETE** - Figure some combo of the above to **replace Supply and other Ranger, Marshal, or Knack abilities** as needed **COMPLETE:** [[Supply References]] ## Define / Document - **Camp Activities**, including cooking hearty meals. *Source: Kibbles Crafting* OVERVIEW: [[Campcraft Vs Journey Activities]] *Focus on Publishing Journey Activities:* [[Examination of Journey Activities]] - **Update Journey Activities** to the new system, include your ideas and mine here in the list. [[Journey Activity Ideas]] - replace Hunt & Gather (**IN PROGRESS**) or Gather Components (**COMPLETE**) abilities COMPLETE - **Overall framework**, from choosing destination and route, determining distance and Travel Check DC, to Roles and Preparations. *Source: Uncharted Journeys* **COMPLETE:** [[Journeys]] - **Short rests,** long rests in framework, recovering class abilities in this system. *Source: Uncharted Journeys* **COMPLETE:** RESTS: [[Resting and Journeys]] RECOVERING CLASS ABILITIES: [[Classes and Journeys]] - **Regions, Tiers, and Encounters**: pretty much use these out of the box for A5E, except I wanna blend regions for River-in-a-Forest, or Road-through-Blasted-Badlands, etc. *Source: Trials & Treasures* **COMPLETE:** Already in FGU, won't expand further until we move to Foundry - **Medical Care, & Special Diet**: Solid base idea, seems easy to swap some of the Supply abilities out with this, just needs more thought around dungeons... *Source: Perilous Journeys in 5e Part 1* **COMPLETE:** [[Journey Activity Ideas]] - **Guide Role** *Source: Perilous Journeys in 5e Part 1* **COMPLETE:** [[Guide|Guide]] - **Base Camps** *Source: Perilous Journeys in 5e Part 1* **COMPLETE:** [[00-Balance Of Powers/3-Mechanics/7-Adventuring/Resting and Havens]] - replace Supply and other Ranger, Marshal, or Knack abilities **COMPLETE (will visit future archetypes as they're selected):** [[Supply References]] - Reorganize flow of Journey pages: - Re-do front page to be a fuller outline **COMPLETE** - Integrate updated Journey Activities into the new flow - Ensure no pages from the old system will become orphaned or missed (Resting and Havens, etc)