# Framework
## Concepts
- Overall framework, from choosing destination and route, determining distance and Travel Check DC, to Roles and Preparations. *Source: Uncharted Journeys* **COMPLETE**
- Short rests, long rests in framework, recovering class abilities in this system. *Source: Uncharted Journeys* **COMPLETE**
- Camp Activities, including cooking hearty meals. *Source: Kibbles Crafting* **COMPLETE**
- Regions, Tiers, and Encounters: pretty much use these out of the box for A5E, except I wanna blend regions for River-in-a-Forest, or Road-through-Blasted-Badlands, etc. *Source: Trials & Treasures* **COMPLETE**
- Figure how **Journey Activities** work into the framework. RAW (Rules As Written), they range from 1 day total to either X gains per week or 1 activity per region. Include your ideas and mine here in the list. *Source: Trials & Treasures* **COMPLETE**
- **Medical Care, & Hearty Meals**: Solid base idea, seems easy to swap some of the Supply abilities out with this, just needs more thought around dungeons... *Source: Perilous Journeys in 5e Part 1* **COMPLETE**
- **Guide role:** Think of this more as navigator rather than scouting the trail ahead like the Outrider role. Need to reformat / reimagine this to fit with the other roles. *Source: Perilous Journeys in 5e Part 1* **COMPLETE**
- **Base Camps:** If you have the right tools and skills, spend 8 hours to build a haven. *Source: Perilous Journeys in 5e Part 1* **COMPLETE**
- Figure some combo of the above to **replace Supply and other Ranger, Marshal, or Knack abilities** as needed **COMPLETE:** [[Supply References]]
## Define / Document
- **Camp Activities**, including cooking hearty meals. *Source: Kibbles Crafting*
OVERVIEW: [[Campcraft Vs Journey Activities]]
*Focus on Publishing Journey Activities:* [[Examination of Journey Activities]]
- **Update Journey Activities** to the new system, include your ideas and mine here in the list.
[[Journey Activity Ideas]]
- replace Hunt & Gather (**IN PROGRESS**) or Gather Components (**COMPLETE**) abilities
COMPLETE
- **Overall framework**, from choosing destination and route, determining distance and Travel Check DC, to Roles and Preparations. *Source: Uncharted Journeys*
**COMPLETE:** [[Journeys]]
- **Short rests,** long rests in framework, recovering class abilities in this system. *Source: Uncharted Journeys*
**COMPLETE:**
RESTS: [[Resting and Journeys]]
RECOVERING CLASS ABILITIES: [[Classes and Journeys]]
- **Regions, Tiers, and Encounters**: pretty much use these out of the box for A5E, except I wanna blend regions for River-in-a-Forest, or Road-through-Blasted-Badlands, etc. *Source: Trials & Treasures*
**COMPLETE:** Already in FGU, won't expand further until we move to Foundry
- **Medical Care, & Special Diet**: Solid base idea, seems easy to swap some of the Supply abilities out with this, just needs more thought around dungeons... *Source: Perilous Journeys in 5e Part 1*
**COMPLETE:** [[Journey Activity Ideas]]
- **Guide Role** *Source: Perilous Journeys in 5e Part 1*
**COMPLETE:** [[Guide|Guide]]
- **Base Camps** *Source: Perilous Journeys in 5e Part 1*
**COMPLETE:** [[00-Balance Of Powers/3-Mechanics/7-Adventuring/Resting and Havens]]
- replace Supply and other Ranger, Marshal, or Knack abilities
**COMPLETE (will visit future archetypes as they're selected):** [[Supply References]]
- Reorganize flow of Journey pages:
- Re-do front page to be a fuller outline **COMPLETE**
- Integrate updated Journey Activities into the new flow
- Ensure no pages from the old system will become orphaned or missed (Resting and Havens, etc)