**Requirement:** To perform this journey activity, the party must be in a populated area such as a Country Shire, Open Roads, or an Urban Township.
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An [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Arcana|Arcana]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]], or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]] check will reveal clues about legends of arcane mysteries associated with the region. These will take the form of legends of powerful magics of a former age, forgotten secrets of alternate realities, clues to rare versions of spells or alchemical formulae, or lore on items of legendary or artifact status. Narrator’s discretion.
**Time:** This activity requires 1 week.
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**Critical Failure.** The adventurer is conned out of a minor magical item which they traded for false leads.
**Failure.** The adventurer finds no obscure information.
**Success.** The adventurer discovers a clue, as determined by the DM.
**Critical Success.** As success, but the adventurer discovers 2 clues on the same subject.
#journeyActivity #lore #research