**Requirement:** Resting in a settlement. ___ No adventurer is an island, and seeking the assistance of another person is often the most sensible choice. Finding someone with a particular skill or knowledge is an [[Campcraft#Extended Tests|Extended Test]] with a Goal of 11. You must make three DC 10 Tests, using either Charisma or Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]). **Time:** This activity takes 1 week. ___ **Critical Failure.** You offend the skilled person, and they not only refuse to help, but they sour all other locals against helping you. You will need to travel to a different settled area before finding the help you need. **Failure.** The skilled person will help you, but they will need further convincing, such as through assistance with their own tasks, bribery, or a promise of your future aid. **Success.** The skilled person is willing to help you with a minor task or perform a service. **Critical Success.** As success, but the person takes a shine to you, and also helps you obtain a Boon or Discovery. >[!note] >These people may set the scene for a longer-lasting relationship. If you take the [[Establish Contacts]] Downtime Activity during a period of Downtime hoping to forge a connection with this person, the Goal is reduced by 4. #journeyActivity #localHelp #contact