An adventurer roams at a distance from the party, making a [[Perception]] check seeking vantage points to look ahead. ***Note:** This journey activity may only be performed once per region.* **Time:** The adventurer must spend the entire region undertaking this activity. ___ **Critical Failure.** The adventurer gets lost and suffers a level of fatigue before returning to the party. **Failure.** The adventurer learns nothing useful. **Success.** The party automatically learns which regions adjoin the current region. Additionally, the party gains advantage on [[Perception]] checks made against any attempts to surprise or ambush them while journeying through this region. **Critical Success.** As a success, and the adventurer finds a handy path. The party gains half a day’s travel for each day spent doing this journey activity. #journeyActivity #perceptionBonus #localKnowledge #travelBonus