An adventurer roams at a distance from the party, making a [[Perception]] check seeking vantage points to look ahead.
***Note:** This journey activity may only be performed once per region.*
**Time:** The adventurer must spend the entire region undertaking this activity.
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**Critical Failure.** The adventurer gets lost and suffers a level of fatigue before returning to the party.
**Failure.** The adventurer learns nothing useful.
**Success.** The party automatically learns which regions adjoin the current region. Additionally, the party gains advantage on [[Perception]] checks made against any attempts to surprise or ambush them while journeying through this region.
**Critical Success.** As a success, and the adventurer finds a handy path. The party gains half a day’s travel for each day spent doing this journey activity.
#journeyActivity #perceptionBonus #localKnowledge #travelBonus