While traveling many choose to connect with deities and spirits. An adventurer makes a [[Religion]] check. **Time:** One day max per region. ___ **Critical Failure.** The gods are displeased. Each party member discovers that 1 Supply Die has spoiled. Should the party have zero Supply Dice, then the next source of them during this Journey are spoiled and unusable. **Failure.** The gods do not listen. **Success.** The entire party gains *an expertise die* to one ability check or attack made while within this region, and the gods lead the adventurer to a Boon or Discovery. ***Note:** This is the errata. I confirmed, the intent is each PC gets this once.* **Critical Success.** The entire party gains *advantage* on one ability check or attack made in this region, and the gods lead the adventurer to a Boon or Discovery. #journeyActivity #abilityCheckBonus #attackBonus ___ **Original Source:** Trials & Treasures **Supply Dice updates:** Road Worthy Pursuits