While traveling many choose to connect with deities and spirits. An adventurer makes a [[Religion]] check.
**Time:** One day max per region.
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**Critical Failure.** The gods are displeased. Each party member discovers that 1 Supply Die has spoiled. Should the party have zero Supply Dice, then the next source of them during this Journey are spoiled and unusable.
**Failure.** The gods do not listen.
**Success.** The entire party gains *an expertise die* to one ability check or attack made while within this region, and the gods lead the adventurer to a Boon or Discovery. ***Note:** This is the errata. I confirmed, the intent is each PC gets this once.*
**Critical Success.** The entire party gains *advantage* on one ability check or attack made in this region, and the gods lead the adventurer to a Boon or Discovery.
#journeyActivity #abilityCheckBonus #attackBonus
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**Original Source:** Trials & Treasures
**Supply Dice updates:** Road Worthy Pursuits