Success on a [[Deception]] or [[Persuasion]] check allows an adventurer to make connections that will come in handy later. You can gain an expertise die on this check by making a bribe (or equivalent gift) of a number of gold pieces equal to 5 × twice the region’s tier (minimum 5 gold).
***Note:** To perform this journey activity, the party must be in a populated area such as a Country Shire, Open Roads, or Urban Township.*
**Time:** The adventurer must spend one week undertaking this activity.
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**Critical Failure.** The adventurer commits some taboo or crosses a serious social line and is firmly reprimanded or ostracized, suffering a level of strife.
**Failure.** The adventurer simply isn’t engaging enough to be memorable.
**Success.** The adventurer has made or reinforced a meaningful social connection or attained some level of influence, gaining 1 [[Favor Points]].
**Critical Success.** The adventurer has proven themselves exceptionally well-connected, competent, or generous, gaining 2 [[favor points]].
#journeyActivity #connections