Success on an [[Investigation]] or [[Persuasion]] check tells an adventurer the local news and rumors.
**Time:** Choose a number of days to perform this activity.
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**Critical Failure.** The party learns a false rumor.
**Failure.** The party gains no rumor.
**Success.** For each day spent doing this journey activity, the Narrator reveals an engaging rumor or tidbit that could lead the party on a new side-quest or support the main plot of the campaign.
**Critical Success.** As a success, and local gossip leads the party to a Boon or Discovery.
#journeyActivity #plotThickens