With a successful [[Performance]] check an adventurer can help keep the party’s spirits high. Each party member can only benefit from this journey activity once per week.
**Time:** Choose a number of days to perform this activity, but each party member can only benefit from this journey activity once per week.
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**Critical Failure.** The adventurer’s performance is so bad that the party gains a level of strife.
**Failure.** The party is not entertained.
**Success.** The first time the adventurer or an ally, up to a number of creatures equal to the adventurer's [[Proficiency Bonus]], would suffer a level of strife, they do not. When there is more than one member of the party that can benefit from this journey activity (like when the entire party makes saving throws against strife at the same time), the adventurer that performed it chooses who benefits.
**Critical Success.** The adventurer and any allies each recover one level of fatigue or strife. This benefit can only be gained by each adventurer once per week.
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