**While moving at a slow pace**, an adventurer can cover the party’s tracks with a [[Survival]] check so that it is harder for pursuers to follow. The adventurer’s Survival check result is the DC for any pursuer’s Survival check to track them.
**Time:** Choose a number of days to perform this activity -- your pursuers gain or lose days trailing you based on how many days you spend.
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**Critical Failure.** The party leaves an obvious trail, and their pursuers gain a day’s worth of travel covering the distance between them for each day spent doing this journey activity.
**Failure.** The party leaves a trail, and their pursuers continue to harass them.
**Success.** The party manages to put an extra day between themselves and their pursuers for each day spent doing this journey activity.
**Critical Success.** The party lose their pursuers.
#journeyActivity #travelStealth