**While moving at a slow pace**, an adventurer can cover the party’s tracks with a [[Survival]] check so that it is harder for pursuers to follow. The adventurer’s Survival check result is the DC for any pursuer’s Survival check to track them. **Time:** Choose a number of days to perform this activity -- your pursuers gain or lose days trailing you based on how many days you spend. ____ **Critical Failure.** The party leaves an obvious trail, and their pursuers gain a day’s worth of travel covering the distance between them for each day spent doing this journey activity. **Failure.** The party leaves a trail, and their pursuers continue to harass them. **Success.** The party manages to put an extra day between themselves and their pursuers for each day spent doing this journey activity. **Critical Success.** The party lose their pursuers. #journeyActivity #travelStealth