Adventurers can entertain passersby with a successful [[Acrobatics]], [[Athletics]], or [[Performance]] check. Also, nobles may seek out performers of note wherever they might be.
***Note:** To perform this journey activity, the party must be in a populated area such as a Country Shire, Open Roads, or an Urban Township.*
**Time:** Choose a number of days -- gp is gained per day of travel spent on this activity.
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**Critical Failure.** Passersby steal 3d4 gold from the adventurer.
**Failure.** The adventurer earns no money.
**Success.** The adventurer gains 1 gold per day of travel plus 1 gold for each point they beat the DC by.
**Critical Success.** The adventurer gains 2 gold per day of travel plus 1 gold for each point they beat the DC by, and one passerby gifts them with a random magical item worth 50 gold or less. Only one such gift can be earned per region.
#journeyActivity #money