Adventurers can entertain passersby with a successful [[Acrobatics]], [[Athletics]], or [[Performance]] check. Also, nobles may seek out performers of note wherever they might be. ***Note:** To perform this journey activity, the party must be in a populated area such as a Country Shire, Open Roads, or an Urban Township.* **Time:** Choose a number of days -- gp is gained per day of travel spent on this activity. ___ **Critical Failure.** Passersby steal 3d4 gold from the adventurer. **Failure.** The adventurer earns no money. **Success.** The adventurer gains 1 gold per day of travel plus 1 gold for each point they beat the DC by. **Critical Success.** The adventurer gains 2 gold per day of travel plus 1 gold for each point they beat the DC by, and one passerby gifts them with a random magical item worth 50 gold or less. Only one such gift can be earned per region. #journeyActivity #money