An adventurer can make friends with a wild animal (a [beast](https://a5e.tools/rules/introduction-monsters) with a challenge rating equal to or less than 1/3rd the party’s total level) by succeeding on an [[Animal Handling]] check. **Time:** The adventurer must spend the entire region undertaking this activity. ___ **Critical Failure.** The adventurer scares or angers the animal, which attacks them. **Failure.** The adventurer is unable to befriend the animal. **Success.** The adventurer befriends one animal. The animal follows the party through the region until it spots danger. Adventurers can assume that when the animal runs off that something dangerous is following them or hidden nearby. The adventurer who befriended the creature can then make a [[Perception]] check contested by the hidden creature’s [[Stealth]] check in order to spot the danger. **Critical Success.** As a success, but the animal also leads the adventurer to a Boon or Discovery. Additionally, the adventurer gains advantage on their [[Perception]] check to spot a hidden danger. Only one such boon can be gained per region. #journeyActivity #perceptionBonus