Adventurers can use [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Culture|Culture]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Deception|Deception]], or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]] to attempt to sniff out items that are undervalued, magic items mistaken for mundane, or alchemical components or regents overlooked. Care must be taken or the seller will be tipped off!
***Requirement:** To perform this journey activity, the party must be in a populated area such as a Country Shire, Open Roads, or an Urban Township.*
**Time:** Each attempt represents 1 week of effort.
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**Critical Failure.** The seller catches on to the scheme and is highly offended. This results in calling the town guard or a similar authority to bring the character to justice. The character earns -1 Prestige in the local area.
**Failure.** The adventurer finds nothing of interest.
**Success.** The adventurer rolls to determine what they've discovered:
TABLE: Antiquing Success
| 2d6 | Result |
| ---- | ------------------------------------------------------------------------------------------------------------------------------------ |
| 2 | Useful adventuring gear worth less than 100 gp |
| 3 | Cache of coins worth 1d6 x 10 gp |
| 4 | 1d4 50 gp gems |
| 5-8 | 150 gp valuable |
| 9-10 | 2 Medicinals |
| 11 | Alchemical reagents, arcane components, or divine ingredients worth 200 gp (to be sold, or used for alchemy or crafting magic items) |
| 12 | Roll on TABLE: MAGIC ITEMS #1 |
**Critical Success.** The adventurer rolls to determine what they've discovered:
TABLE: Antiquing Critical Success
| 2d6 | Result |
| --- | ------------------------------------------------------------------------------------------------------------------------------------ |
| 2 | Useful adventuring gear worth less than 200 gp |
| 3 | Cache of coins worth 1d6 x 20 gp |
| 4 | 1d4 100 gp gems |
| 5-8 | 300 gp valuable |
| 9 | 4 Medicinals |
| 10 | 2 Obscure Medicinals |
| 11 | Alchemical reagents, arcane components, or divine ingredients worth 400 gp (to be sold, or used for alchemy or crafting magic items) |
| 12 | Roll once on TABLE: MAGIC ITEMS #2, or twice on TABLE: MAGIC ITEMS #1 |
#journeyActivity #money #medicinal #alchemicalComponents #magicItem