This page will focus on either 1) official A5E Journey Activities (from Trials & Treasures and GPG), or Temple Originals. | Check | Journey Activity | Require Settlements? | Source | | ------------------------------------------------------------------------ | --------------------------------- | -------------------- | ---------------- | | Culture, Deception, or Investigation | [[Antiquing]] | Y | Temple Originals | | Animal Handling | [[Befriend Animal]] | | TT | | Acrobatics, Athletics, Performance | [[Busk]] | Y | TT | | Insight or Religion | [[Calm Mind]] | | Temple Originals | | History | [[Chronicle Region]] | | TT | | Animal Handling | [[Teach Companion]] | | Temple Originals | | Cook’s Utensils or Survival | [[Cook]] | | TT | | Survival | [[Cover Tracks]] | | TT | | Performance | [[Entertain]] | | TT | | Alchemist's Supplies, Arcana, Religion | [[Gather Boccob's Third Eye]] | | Temple Originals | | Arcana or Nature | Gather Components | | TT | | Investigation or Persuasion | [[Gossip]] | Y | TT | | Medicine, Nature, Herbalism Kit, or Poisoner's Kit | [[Harvest Medicinals or Poisons]] | | TT | | Acrobatics, Athletics, attack rolls | [[Hold Friendly Competitions]] | | Temple Originals | | Survival | [[Hunt & Gather]] | | TT | | Arcana, Alchemist's Supplies, or Herbalism Kit | [[Light Fervent Fire]] | | Temple Originals | | Deception or Persuasion | [[Network]] | Y | GPG | | Religion | [[Pray]] | | TT | | Intimidation, Sleight of Hand | [[Rob]] | Y | TT | | Perception | [[Scout]] | | TT | | Culture, Deception, Intimidation, Persuasion, Disguise Kit, Forgery Kit | [[Smear Reputation]] | Y | Temple Originals | | Stealth | [[Sneak]] | | Temple Originals | | Insight, History, or Arcana | [[Sniff out the Arcane]] | | Temple Originals | | Performance, Insight, Deception | [[Tell Campfire Tales]] | | Temple Originals | | Survival | [[Track]] | | TT | | Nature, Investigation, Perception | [[Trailblaze]] | | Temple Originals | | **Totals** | | 6 | | **Skill (Campcraft / Journey Activities)** Artisan's Tools: - Alchemist's Supplies: 2 Bloodblade, Wizard - Brewer's Supplies: - Calligrapher's Supplies: Wizard - Carpenter's Tools: - Cartographer's Tools: Wizard - Cobbler's Tools: - Cook's Utensils: 1 - Glassblower's Tools: - Jeweler's Tools: - Leatherworker's Tools: - Mason's Tools: - Painter's Supplies: - Potter's Tools: - Tinker's Tools: Artificer - Weaver's Tools: - Woodcarver's Tools: Disguise Kit: 1 Rogue Forgery Kit: 1 Gaming Set: Warlock Herbalism Kit: 1 Cleric, Druid, Ranger, Witch Musical Instruments: Adept, Bard, Cleric, Ranger, Scholar, Witch Navigator's Tools: Ranger Poisoner's Kit: Ranger, Rogue, Witch Sewing Kit: Smith's Tools: Artificer Thieves' Tools: Artificer, Rogue Healer's Satchel: ### Class Proficiencies (official and Temple Original Tallies) | Class | Original | Not-Town | Town Count | Total | | --------------- | ------------ | -------- | ---------- | ------ | | **Adept** | 4 | 10 | **1** | 11 | | **Artificer** | 6 | **8** | 4 | **12** | | Bard | Any 3 skills | | | | | Berserker | 9 | 12 | 3 | 15 | | **Bloodblade+** | 8 | 12 | **2** | 14 | | **Cleric** | 4 | **7** | 4 | **11** | | **Druid+** | 9 | 16 | **0** | 16 | | Elementalist | 8 | 11 | 6 | 17 | | **Esper** | 4 | 9 | 3 | **12** | | Fighter | 9 | 13 | 3 | 16 | | Herald | 6 | 9 | 6 | 15 | | **Marshal** | 6 | **8** | 5 | 13 | | Ranger | 9 | 15 | 3 | 18 | | Rogue | 4 | 11 | 6 | 17 | | Savant | 7 | 10 | 7 | 17 | | Scholar | 7 | 13 | 3 | 16 | | **Sorcerer** | 6 | **8** | 6 | 14 | | Warlock | 5 | 9 | 5 | 14 | | Wielder | 6 | 10 | 5 | 15 | | Witch | 7 | 11 | 5 | 16 | | **Wizard** | 5 | 9 | **2** | **11** | #### **Adept (Monk)** **Tools:** Choose one type of artisan’s tools or one musical instrument (1) **Skills:** Choose two from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Perception** ([[Scout]], *[[Trailblaze]]*), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), and **Stealth** (*[[Sneak]]*) = 4 / **10 (1+)** #### Artificer **Tools:** Thieves' tools, tinker's tools, one type of artisan's tools or smith’s tools (1) **Skills:** Engineering, and choose three from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), Sleight of Hand ([[Rob]]**+**) = 6 / **8 (4+)** #### Bard **Tools:** Two musical instruments of your choice, or 1 musical instrument and any other tool (1) **Skills:** Choose any three #### Berserker **Tools:** None (0) **Skills:** Choose four from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), **Stealth** (*[[Sneak]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **12 (3+)** #### Bloodblade **Tools:** Alchemist’s supplies (0) **Skills:** Choose three from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), **Stealth** (*[[Sneak]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 8 / **12 (2+)** #### **Cleric** **Tools:** Choose one from herbalism kit, an artisan tool, or a musical instrument (0) **Skills:** Choose two from Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Medicine ([[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 4 / **7 (4+)** #### Druid **Tools:** Herbalism kit (0) **Skills:** Choose two from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Medicine ([[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **16 (0+)** #### Elementalist **Tools:** None (0) **Skills:** Choose two skills from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 8 / **11 (6+)** #### **Esper** Tools: None (0) Skills: Choose three from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), **Perception** ([[Scout]], *[[Trailblaze]]*), and **Stealth** (*[[Sneak]]*) = 4 / **9 (3+)** #### Fighter **Tools:** None (0) **Skills:** Choose two from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), **Perception** ([[Scout]], *[[Trailblaze]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **13 (3+)** #### Herald (Paladin) **Tools:** None (0) **Skills:** Choose two from Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Medicine ([[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and Religion (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 6 / **9 (6+)** #### Marshal **Tools:** None (0) **Skills:** Choose two from **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Medicine ([[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), and Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***) = 6 / **8 (5+)** #### Ranger **Tools:** Choose one from herbalism kit, navigator’s kit, poisoner’s kit, and a musical instrument (0) **Skills:** Choose three from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Perception ([[Scout]], *[[Trailblaze]]*), Stealth (*[[Sneak]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **15 (3+)** #### **Rogue** **Tools:** Disguise kit, poisoner’s kit, thieves’ tools (1) **Skills:** Choose four from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), Engineering, **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Perception ([[Scout]], *[[Trailblaze]]*), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), Sleight of Hand ([[Rob]]**+**), and Stealth (*[[Sneak]]*) = 4 / **11 (6+)** #### Savant **Tools:** Choose any one (1) **Skills:** Choose three from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), Engineering, **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), Perception ([[Scout]], *[[Trailblaze]]*), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and Sleight of Hand ([[Rob]]**+**) = 7 / **10 (7+)** #### Scholar **Tools:** Choose one from an artisan's tool, a musical instrument, or a miscellaneous tools (1) **Skills:** Choose four from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), Engineering, History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Perception ([[Scout]], *[[Trailblaze]]*), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 7 / **13 (3+)** #### Sorcerer **Tools:** None (0) **Skills:** Choose two from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 6 / **8 (6+)** #### **Warlock** **Tools:** Gaming set (any) (0) **Skills:** Choose two skills from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 5 / **9 (5+)** #### Wielder **Tools:** None (0) **Skills:** Choose two from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), or Sleight of Hand ([[Rob]]**+**) = 6 / **10 (5+)** #### Witch **Tools:** Choose one from an artisan's tool, a musical instrument, an herbalism kit, or a poisoner's kit (1) **Skills:** Choose two from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), or **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 7 / **11 (5+)** #### **Wizard** **Tools:** One artisan’s tool of your choice from alchemist’s supplies, calligrapher’s supplies, or cartographer’s tools (0) **Skills:** Choose two from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 5 / **9 (2+)** **Skill Gaps:** Engineering (0) Medicine (1) Nature (1-ish) Sleight of Hand (1) Stealth (1) Athletics (2) Investigation (2) Perception (2) Stealth (1)