This page will focus on either 1) official A5E Journey Activities (from Trials & Treasures and GPG), or Temple Originals.
| Check | Journey Activity | Require Settlements? | Source |
| ------------------------------------------------------------------------ | --------------------------------- | -------------------- | ---------------- |
| Culture, Deception, or Investigation | [[Antiquing]] | Y | Temple Originals |
| Animal Handling | [[Befriend Animal]] | | TT |
| Acrobatics, Athletics, Performance | [[Busk]] | Y | TT |
| Insight or Religion | [[Calm Mind]] | | Temple Originals |
| History | [[Chronicle Region]] | | TT |
| Animal Handling | [[Teach Companion]] | | Temple Originals |
| Cook’s Utensils or Survival | [[Cook]] | | TT |
| Survival | [[Cover Tracks]] | | TT |
| Performance | [[Entertain]] | | TT |
| Alchemist's Supplies, Arcana, Religion | [[Gather Boccob's Third Eye]] | | Temple Originals |
| Arcana or Nature | Gather Components | | TT |
| Investigation or Persuasion | [[Gossip]] | Y | TT |
| Medicine, Nature, Herbalism Kit, or Poisoner's Kit | [[Harvest Medicinals or Poisons]] | | TT |
| Acrobatics, Athletics, attack rolls | [[Hold Friendly Competitions]] | | Temple Originals |
| Survival | [[Hunt & Gather]] | | TT |
| Arcana, Alchemist's Supplies, or Herbalism Kit | [[Light Fervent Fire]] | | Temple Originals |
| Deception or Persuasion | [[Network]] | Y | GPG |
| Religion | [[Pray]] | | TT |
| Intimidation, Sleight of Hand | [[Rob]] | Y | TT |
| Perception | [[Scout]] | | TT |
| Culture, Deception, Intimidation, Persuasion, Disguise Kit, Forgery Kit | [[Smear Reputation]] | Y | Temple Originals |
| Stealth | [[Sneak]] | | Temple Originals |
| Insight, History, or Arcana | [[Sniff out the Arcane]] | | Temple Originals |
| Performance, Insight, Deception | [[Tell Campfire Tales]] | | Temple Originals |
| Survival | [[Track]] | | TT |
| Nature, Investigation, Perception | [[Trailblaze]] | | Temple Originals |
| **Totals** | | 6 | |
**Skill (Campcraft / Journey Activities)**
Artisan's Tools:
- Alchemist's Supplies: 2 Bloodblade, Wizard
- Brewer's Supplies:
- Calligrapher's Supplies: Wizard
- Carpenter's Tools:
- Cartographer's Tools: Wizard
- Cobbler's Tools:
- Cook's Utensils: 1
- Glassblower's Tools:
- Jeweler's Tools:
- Leatherworker's Tools:
- Mason's Tools:
- Painter's Supplies:
- Potter's Tools:
- Tinker's Tools: Artificer
- Weaver's Tools:
- Woodcarver's Tools:
Disguise Kit: 1 Rogue
Forgery Kit: 1
Gaming Set: Warlock
Herbalism Kit: 1 Cleric, Druid, Ranger, Witch
Musical Instruments: Adept, Bard, Cleric, Ranger, Scholar, Witch
Navigator's Tools: Ranger
Poisoner's Kit: Ranger, Rogue, Witch
Sewing Kit:
Smith's Tools: Artificer
Thieves' Tools: Artificer, Rogue
Healer's Satchel:
### Class Proficiencies (official and Temple Original Tallies)
| Class | Original | Not-Town | Town Count | Total |
| --------------- | ------------ | -------- | ---------- | ------ |
| **Adept** | 4 | 10 | **1** | 11 |
| **Artificer** | 6 | **8** | 4 | **12** |
| Bard | Any 3 skills | | | |
| Berserker | 9 | 12 | 3 | 15 |
| **Bloodblade+** | 8 | 12 | **2** | 14 |
| **Cleric** | 4 | **7** | 4 | **11** |
| **Druid+** | 9 | 16 | **0** | 16 |
| Elementalist | 8 | 11 | 6 | 17 |
| **Esper** | 4 | 9 | 3 | **12** |
| Fighter | 9 | 13 | 3 | 16 |
| Herald | 6 | 9 | 6 | 15 |
| **Marshal** | 6 | **8** | 5 | 13 |
| Ranger | 9 | 15 | 3 | 18 |
| Rogue | 4 | 11 | 6 | 17 |
| Savant | 7 | 10 | 7 | 17 |
| Scholar | 7 | 13 | 3 | 16 |
| **Sorcerer** | 6 | **8** | 6 | 14 |
| Warlock | 5 | 9 | 5 | 14 |
| Wielder | 6 | 10 | 5 | 15 |
| Witch | 7 | 11 | 5 | 16 |
| **Wizard** | 5 | 9 | **2** | **11** |
#### **Adept (Monk)**
**Tools:** Choose one type of artisan’s tools or one musical instrument (1)
**Skills:** Choose two from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Perception** ([[Scout]], *[[Trailblaze]]*), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), and **Stealth** (*[[Sneak]]*) = 4 / **10 (1+)**
#### Artificer
**Tools:** Thieves' tools, tinker's tools, one type of artisan's tools or smith’s tools (1)
**Skills:** Engineering, and choose three from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), Sleight of Hand ([[Rob]]**+**) = 6 / **8 (4+)**
#### Bard
**Tools:** Two musical instruments of your choice, or 1 musical instrument and any other tool (1)
**Skills:** Choose any three
#### Berserker
**Tools:** None (0)
**Skills:** Choose four from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), **Stealth** (*[[Sneak]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **12 (3+)**
#### Bloodblade
**Tools:** Alchemist’s supplies (0)
**Skills:** Choose three from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), **Stealth** (*[[Sneak]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 8 / **12 (2+)**
#### **Cleric**
**Tools:** Choose one from herbalism kit, an artisan tool, or a musical instrument (0)
**Skills:** Choose two from Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Medicine ([[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 4 / **7 (4+)**
#### Druid
**Tools:** Herbalism kit (0)
**Skills:** Choose two from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Medicine ([[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **16 (0+)**
#### Elementalist
**Tools:** None (0)
**Skills:** Choose two skills from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 8 / **11 (6+)**
#### **Esper**
Tools: None (0)
Skills: Choose three from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), **Perception** ([[Scout]], *[[Trailblaze]]*), and **Stealth** (*[[Sneak]]*) = 4 / **9 (3+)**
#### Fighter
**Tools:** None (0)
**Skills:** Choose two from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), **Perception** ([[Scout]], *[[Trailblaze]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **13 (3+)**
#### Herald (Paladin)
**Tools:** None (0)
**Skills:** Choose two from Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Medicine ([[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and Religion (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 6 / **9 (6+)**
#### Marshal
**Tools:** None (0)
**Skills:** Choose two from **Athletics** ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Medicine ([[Harvest Medicinals or Poisons]]), **Perception** ([[Scout]], *[[Trailblaze]]*), and Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***) = 6 / **8 (5+)**
#### Ranger
**Tools:** Choose one from herbalism kit, navigator’s kit, poisoner’s kit, and a musical instrument (0)
**Skills:** Choose three from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Perception ([[Scout]], *[[Trailblaze]]*), Stealth (*[[Sneak]]*), and Survival ([[Cook]] , [[Cover Tracks]], [[Hunt & Gather]], [[Track]]) = 9 / **15 (3+)**
#### **Rogue**
**Tools:** Disguise kit, poisoner’s kit, thieves’ tools (1)
**Skills:** Choose four from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), Engineering, **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Perception ([[Scout]], *[[Trailblaze]]*), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), Sleight of Hand ([[Rob]]**+**), and Stealth (*[[Sneak]]*) = 4 / **11 (6+)**
#### Savant
**Tools:** Choose any one (1)
**Skills:** Choose three from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), Engineering, **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), Perception ([[Scout]], *[[Trailblaze]]*), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and Sleight of Hand ([[Rob]]**+**) = 7 / **10 (7+)**
#### Scholar
**Tools:** Choose one from an artisan's tool, a musical instrument, or a miscellaneous tools (1)
**Skills:** Choose four from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Culture (*[[Antiquing]]**+**, [[Smear Reputation]]**+***), Engineering, History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Perception ([[Scout]], *[[Trailblaze]]*), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 7 / **13 (3+)**
#### Sorcerer
**Tools:** None (0)
**Skills:** Choose two from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 6 / **8 (6+)**
#### **Warlock**
**Tools:** Gaming set (any) (0)
**Skills:** Choose two skills from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 5 / **9 (5+)**
#### Wielder
**Tools:** None (0)
**Skills:** Choose two from Acrobatics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Athletics ([[Busk]]**+**, *[[Hold Friendly Competitions]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Performance ([[Entertain]] , [[Busk]]**+**, *[[Tell Campfire Tales]]*), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]), or Sleight of Hand ([[Rob]]**+**) = 6 / **10 (5+)**
#### Witch
**Tools:** Choose one from an artisan's tool, a musical instrument, an herbalism kit, or a poisoner's kit (1)
**Skills:** Choose two from Animal Handling ([[Befriend Animal]], *[[Teach Companion]]*), Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), Deception (*[[Antiquing]]**+***, [[Network]]**+**, *[[Tell Campfire Tales]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), Intimidation ([[Rob]]**+**, *[[Smear Reputation]]**+***), Medicine ([[Harvest Medicinals or Poisons]]), Nature (Gather Components, [[Harvest Medicinals or Poisons]]), Persuasion ([[Gossip]]**+**, [[Network]]**+**, *[[Smear Reputation]]**+***), or **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 7 / **11 (5+)**
#### **Wizard**
**Tools:** One artisan’s tool of your choice from alchemist’s supplies, calligrapher’s supplies, or cartographer’s tools (0)
**Skills:** Choose two from Arcana (*[[Light Fervent Fire]], [[Gather Boccob's Third Eye]]*, Gather Components, *[[Sniff out the Arcane]]*), History ([[Chronicle Region]], *[[Sniff out the Arcane]]*), **Insight** (*[[Calm Mind]], [[Sniff out the Arcane]], [[Tell Campfire Tales]]*), **Investigation** (*[[Antiquing]]**+***, [[Gossip]]**+**), Medicine ([[Harvest Medicinals or Poisons]]), and **Religion** (*[[Calm Mind]], [[Gather Boccob's Third Eye]]*, [[Pray]]) = 5 / **9 (2+)**
**Skill Gaps:**
Engineering (0)
Medicine (1)
Nature (1-ish)
Sleight of Hand (1)
Stealth (1)
Athletics (2)
Investigation (2)
Perception (2)
Stealth (1)