Each Class has their own strengths and weaknesses, with some being better suited to certain [[Roles]] than others. This section offers advice on which Class is best suited to which Role. Additionally, as [[Stage 2 - Prepare#Resting During a Journey|resting]] is limited when using the Journey Rules, this section provides rules that allow players to spend Hit Dice to recover some of their character’s key Class abilities. Between Encounters, **but not during**, a player can spend the requisite number of Hit Dice to recover a use of their Class abilities, as listed in each class entry.
The list of Class abilities in this section focuses on core Class abilities, not subclass abilities. If you would like to offer the opportunity to recover other abilities, a good rule of thumb is as follows
- It costs 1 Hit Die to recover a single use of a Class ability that recharges on a Short Rest.
- It costs 2 Hit Die to recover a single use of a Class ability that recharges on a Long Rest.
>[!note] A Different Class
Many *Level Up: Advanced 5th Edition* supplements introduce new and exciting Classes, such as cunning crafters who can build fantastical contraptions, or strange spellcasters who weave magic from blood. If your campaign includes Classes not listed here, don’t worry! Use this section as a guide for how other classes in your campaign can recover their own abilities. For example, any Class with spell slots can use the rules listed in the Wizard or Cleric entry, and you can use Classes with abilities that recharge after a Long Rest (such as a Barbarian’s Rage) as a template for other similar abilities. Likewise, if there is a subclass or archetype that borrows abilities from another class (such as a spellcasting fighter!), allow the character to recover their abilities in the same way.
## Adept
#### Exertion Points
Between Encounters, you can spend a number of Hit Dice to regain an equal number of [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion points]]. For example, you must spend 1 Hit Die to regain 1 exertion point, 2 Hit Dice to regain 2 exertion points, and so on.
#### Focus Feature
Between Encounters, you can spend 1 Hit Die to regain one use of any Focus Feature feature, except Vengeful Spirit. You can spend 2 Hit Dice to regain one use your Vengeful Spirit focus feature.
## Berserker
#### Rage
Between Encounters, you can spend 2 Hit Dice to regain one use of your Rage feature.
#### Exertion Points
Between Encounters, you can spend a number of Hit Dice to regain an equal number of [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion points]]. For example, you must spend 1 Hit Die to regain 1 exertion point, 2 Hit Dice to regain 2 exertion points, and so on.
## Bard
#### Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
#### Bardic Inspiration
Between Encounters, you can spend 2 Hit Dice to regain one use of your Bardic Inspiration feature.
## Cleric
#### Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
#### Channel Divinity
Between Encounters, you can spend 1 Hit Die to regain one use of your Channel Divinity feature.
## Druid
#### Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
#### Wild Shape
Between Encounters, you can spend 2 Hit Dice to regain one use of your Wild Shape feature.
## Fighter
#### #### Exertion Points
Between Encounters, you can spend a number of Hit Dice to regain an equal number of [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion points]]. For example, you must spend 1 Hit Die to regain 1 exertion point, 2 Hit Dice to regain 2 exertion points, and so on.
#### Indomitable
Between Encounters, you can spend 2 Hit Dice to regain one use of your Indomitable feature.
## Herald
#### Divine Sense
Between Encounters, you can spend 1 Hit Die to regain one use of your Divine Sense feature.
#### Lay on Hands
Between Encounters, you can spend 1 Hit Die to replenish 5 points to the pool of healing magic from your Lay on Hands feature.
#### Infectious Resolve
Between Encounters, you can spend 2 Hit Dice to regain one use of your Infectious Resolve feature.
#### Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
## Marshal
#### #### Exertion Points
Between Encounters, you can spend a number of Hit Dice to regain an equal number of [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion points]]. For example, you must spend 1 Hit Die to regain 1 exertion point, 2 Hit Dice to regain 2 exertion points, and so on.
#### Rallying Surge
Between Encounters, you can spend 1 Hit Die to regain one use of your Rallying Surge feature.
#### Spur Ally
Between Encounters, you can spend 2 Hit Dice to regain one use of your Spur Ally feature.
## Ranger
#### #### Exertion Points
Between Encounters, you can spend a number of Hit Dice to regain an equal number of [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion points]]. For example, you must spend 1 Hit Die to regain 1 exertion point, 2 Hit Dice to regain 2 exertion points, and so on.
#### Studied Adversary
During a journey, you can replace a current studied adversary with a new one during a short rest (normally only during long rests).
#### Stride and Seek
Between Encounters, you can spend 1 Hit Die to regain one use of your Stride and Seek feature, whether Hunter's Target or Swift Feet.
### Ranger Spells
*If you gain spells through your ranger archetype, use the appropriate entry below:*
#### Not Wildborn Archetype - No Spell Slots
When not on a journey, [[00-Balance Of Powers/3-Mechanics/3-Classes/Ranger/Ranger#Spellcasting|you can cast each spell once]] between long rests. This will remain true for rangers during journeys; you can only regain spells if your journey encounters grant you a long rest.
#### Wildborn Archetype - Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
## Rogue
#### #### Exertion Points
Between Encounters, you can spend a number of Hit Dice to regain an equal number of [[00-Balance Of Powers/3-Mechanics/9-Maneuvers/Combat Maneuvers#Exertion Pool|exertion points]]. For example, you must spend 1 Hit Die to regain 1 exertion point, 2 Hit Dice to regain 2 exertion points, and so on.
#### Cunning Celerity
Between Encounters, you can spend 1 Hit Die to regain one use of your Cunning Celerity feature.
#### Overpowering Personality
Between Encounters, you can spend 1 Hit Die to regain one use of your Overpowering Personality feature, whether Dress Rehearsal, Psych Out, or Roguish Charm.
## Sorcerer
*Note that all sorcerer abilities tied to Spell Points reset at a long rest, and that remains true for journeys.*
#### Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
#### Deep Font (Arcane Refinement option)
On journeys this ability may be used between encounters instead of requiring a short rest.
## Warlock
#### Spell Points
Between Encounters, you can spend Hit Dice to recover spell points. You must spend a Hit Die per 2 Warlock spell points you wish to recover. For example, you must spend 3 Hit Dice to recover enough spell points to cast a 3rd-level Warlock spell (for 5 spell points), or a 4th level Warlock spell (for 6 spell points).
## Wizard
#### Arcane Recovery
Once per journey (instead of once per day) when you finish a short rest, you can choose expended spell slots to recover. The ability remains otherwise unchanged.
#### Spell Slots
Between Encounters, you can spend Hit Dice to recover spell slots. You must spend a number of Hit Dice equal to the level of the spell slot you wish to recover. For example, you must spend 1 Hit Die to recover a 1st- level spell slot, 2 Hit Dice to recover a 2nd-level spell slot, and so on.
#### Signature Spells
Between Encounters, you can spend 1 Hit Die to regain one use of any of your Signature Spells.
#### Wizard's Flair
You cannot change Flairs during a journey, but between Encounters you can spend 1 Hit Die to regain one use of your Wizard's Flair feature.