**Requirement:** A Contact you can call upon for help. ___ Even the most competent adventuring party can sometimes bite off more than they can chew and must call upon others for assistance. To undertake this Campcraft Activity, you must have some way of communicating with your Contact. This may be by sending a letter or courier, attaching a message to a suitable animal, or lighting a pre-arranged beacon. Once you call for their help, it is up to the GM to determine how long it would take for them to arrive and if they are able to reach you at all. >[!note] >If the party finds themselves needing aid and without any nearby allies to call upon, they may use this Campcraft Activity to call upon others for help — typically a local guard or militia. In this case, any forthcoming aid is also likely to come with a price attached. **DM Note:** See ALWL page 54 for more guidance.