You entertain your party with a perfectly played instrument, a lyrical tune, a flowery poem, an energetic dance, or another performance. These performances can inspire the party, bolstering their skills over the course of the next day.
Choose Performance or a Musical Instrument related to the nature of the performance and make a DC 14 Charisma or Dexterity Test with it to determine its quality and how well it enthralls or inspires the rest of the party. On a success, choose one Attribute Score to embolden. Each party member gains 1d4 that can be added to one Attribute Test roll for that chosen Attribute Score until their next Long Rest. For example, playing an enthralling ballad of a hero’s journey can bolster the party’s Strength, while reciting an inspiring parable can strengthen the party’s Wisdom.