Death is an inevitable part of most adventures: a party member, a pet or companion, a beloved ally, a stranger on the road, or a foe the party feels pity for. Either motivated by love or respect, you can spend time burying the dead, marking a grave, or performing various funeral rites based on your cultural traditions and religion or what you know of the deceased’s cultural traditions or religion. If you don’t already know, then a DC 11 Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]], [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]], or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]) Test can determine the best funeral rites for the deceased. Performing the rite requires a DC 13 Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]) Test based on your type of rite. A success protects the grave, preventing the deceased from becoming Undead for 10 days. Exceeding the DC by 5 or more sees the presence of their deity or ancestors appear upon the site, as engravings on the headstone begin to glow faintly, or new flowers quickly blossom on the freshly covered dirt. All members of the party gain Inspiration from witnessing this funeral rite, regardless of the results of the Test.