In the brush, under rocks, and atop trees are just some places an aspiring alchemist or spellcaster needs to search to find the perfect ingredients for their potions, spells, or curatives. Regardless of the option selected (below), you must make three Tests using Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]]) or Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]), and the result represents the outcome of your efforts at the end of one week.
Choose one of the following:
#### Potion Ingredients
You research the components you need to brew a potion for either Alchemy Campcraft Activity and forage for them in the surrounding wilderness. This is an Extended Test with a Goal of 9.
The DC for this Test depends on the type of potion you intend to make, with a DC of 9 for Common potion ingredients and a DC of 11 for Uncommon potion ingredients. On a success, you gather enough ingredients ready to use in either the [[Alchemy, Simple]] Journey Activity, or the [[Alchemy, Trail Draft]] Campcraft Activity.
#magicItemComponents
>[!info]
>**See also:** [[Alchemical Studies, Simple]]
#### Spell Component
You research a specific spell component you need, worth up to 100 gp or less. This is an [[Journey Activities#Extended Tests|extended test]] with a Goal of 6, and you must make three DC 15 Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]]) or Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]) Tests. On a success, you locate enough of the component to cast the desired spell.
#spellComponents