**Requirement:** Proficiency with Smith’s Tools or Woodcarver’s Tools. ___ You can create more ammunition to refill your stocks through cunning crafts utilizing materials found nearby. Choose either arrows, crossbow bolts, blowgun needles, or sling bullets. Make a DC 10 Dexterity (Smith’s Tools or Woodcarver’s Tools) Test. If successful, you create 2d6 pieces of the chosen ammunition. Alternatively, you may attempt to improve your existing ammunition. Make a DC 15 Intelligence (Alchemist’s Supplies) Test. If you are successful, you can enhance 1d4 pieces of ammunition, adding one of the effects from the Ammunition Effect table. You must choose the same effect for all ammunition you enhance in this way. AMMUNITION EFFECTS | Type | Effect | | ---------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Incendiary | +1d4 Fire Damage | | Acidic | +1d4 Acid Damage | | Poison | +1d4 Poison Damage | | Smoke | Creates a 5ft cube of smoke that moves around corners. The area covered by smoke is Heavily Obscured and persists for 1 minute or until a strong wind disperses it. |