The road has many hazards, and it is impossible to predict or even carry every item one might need along the way. Adventurers are often forced to make their own equipment, using tools and any materials readily available. When you undertake this Activity, choose one of the following options. Any item made using this Campcraft Activity breaks after your next Long Rest. ## Camouflage You smudge, smear, and stick natural materials from the surrounding environment onto your clothing and equipment to disguise yourself. Camouflaging yourself requires a success on a DC 14 Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]) Test. You have Advantage on attempts to Hide even when you are only Lightly Obscured by the surrounding terrain. ## Improved Footwear With Cobbler’s Tools in hand and some scrap metal or wood, you can affix elements to your boots to make them more appropriate for the terrain you’re walking in. This allows you to ignore Difficult Terrain of the chosen type. Crafting this footwear requires a success on a DC 14 Dexterity (Cobbler’s Tools) Test. If successful, you craft a number of pairs of footwear equal to your Dexterity Modifier. | Footwear | Difficult terrain | | ---------------- | ------------------------------ | | Galoshes | Swamps or mud | | Hiking Boots | Steep Mountains | | Jungle Boots | Thick jungles or forest floors | | Protective Boots | Rubble or unsteady ground | | Snowshoes | Snow or ice | ## Mask You create a simple mask to keep blown particles or noxious fumes out of your lungs, such as from sandstorms or acidic swamps. Creating a mask to protect yourself from gases and fumes requires a successful DC 14 Intelligence (Alchemist’s Supplies or Herbalism Kit) Test. You automatically succeed on this Test if creating a simple mask to protect against blow particles such as dust or ash. ## Protective Eyewear You create goggles that protect your eyes from harm, such as blinding light, stinging sandstorms, or flying debris. A success on a DC 14 Dexterity (Glassblower’s Tools) Test to create transparent and protective eyewear that prevents any negative effects towards your sight due to weather or environment. ## Suitable Clothing You fashion new garments appropriate for the climate, finding an adequate balance of temperature, comfort, and practicality, such as warm jackets or breathable tunics. A success on a DC 14 Dexterity (Weaver’s Tools) Test. Wearing this clothing makes you immune to the negative effects suffered from extreme temperatures, such as sunburn, frostbite, dehydration, or Fatigue.