**Campcraft:** These will be accomplished during one or more long rests, and you can only undertake one Campcraft Activity per Long Rest. During Journeys, Campcraft activities usually do not occur, because [[Resting and Journeys|long rests rarely happen during a Journey]]. Instead, characters should take... **Journey Activities:** These actions take place during a [[10-Journeys|Journey]] (of greater than a single day). More details at [[Journey Activity Ideas]]. | Check | Campcraft | Journey Activity | Require Settlements? | Source | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | -------------------- | ------------------------------------------------------------------------------------------------- | | Intelligence or Dexterity (Alchemist’s Supplies) | [[Alchemy, Trail Draft]] | [[Alchemy, Simple]] | | ALWL | | Culture, Deception, or Investigation | | [[Antiquing]] | Y | Temple Originals | | Dexterity <br>or Wisdom (Calligrapher's Supplies, Glassblower's Tools, Jeweler's Tools, Musical Instrument, Painter's Supplies, Sewing Kit, Weaver's Tools, Woodcarver's Tools) | | [[Artistic Expression]] | | ALWL | | Animal Handling | | [[Befriend Animal]] | | AG | | Character determines ability used | | [[Tell Campfire Tales]] | | Temple Originals | | Animal Handling | [[Care For Animals]] | | | ALWL | | None | [[Chronicle Adventures]] | | | ALWL | | History | | [[Chronicle Region]] | | AG | | Varies by gear created:<br> - Wisdom (Survival)<br> - Dexterity (Cobbler’s Tools)<br> - Intelligence (Alchemist's Supplies or Herbalism Kit)<br> - Dexterity (Glassblower's Tools)<br> - Dexterity (Weaver's Tools) | [[Construct Gear]] | | | ALWL | | None | [[Hearty Meal]] | | | Perilous Journeys in 5e | | Cook’s Utensils or Survival | | [[Cook]] | | AG | | None (requires Proficiency with Cook’s Utensils) | [[Special Diet]] (formerly "A Hearty Meal") | | | Kibble's Crafting | | Survival | | [[Cover Tracks]] | | AG | | Smith's Tools or Woodcarver's Tools | [[Craft Ammunition]] | | | ALWL | | Character determines ability used | [[Crash Course]] (Teacher) | | | ALWL | | -- | [[Crash Course]] (Pupil) | | | ALWL | | Arcana, Alchemist's Supplies, or Herbalism Kit | | [[Light Fervent Fire]] | | Temple Originals | | Survival | | [[Hunt & Gather]] | | AG but converted to use Supply Dice | | Survival or Nature | [[Forage]] | | | ALWL | | Survival | [[Hunt]] (Desert rules only) | | | ALWL | | ~~Arcana or Nature~~ | | ~~[Gather Components](https://basiliv.net/00-Balance+Of+Powers/10-Journeys-A5E/Journey+Activities/Gather+Components)~~ | | ~~AG~~ | | Alchemist's Supplies, Arcana, Religion | | [[Gather Boccob's Third Eye]] | | Temple Originals | | Survival or Nature | | [[Gather Ingredients]] | | ALWL | | Persuasion | | [[Shopping for Deals]] (originally "Go Shopping") | Y | ALWL | | Investigation or Persuasion | | [[Gossip]] | Y | AG | | Medicine, Nature, Herbalism Kit, or Poisoner's Kit | | [[Harvest Medicinals or Poisons]] | | AG | | -- | [[Hone Tools]] | | | ALWL | | Tinker's Tools | [[Jury-Rig]] | | | ALWL | | -- | [[Maintenance Rituals]] | | | ALWL | | Insight | [[Meditation, A Moment's]] | | | ALWL | | Insight | | [[Calm Mind]] | | Temple Originals | | Alchemist's Supplies or Cook's Utensils | [[Morning Brew]] | | | ALWL | | Determine appropriate Rite:<br> - Culture, Religion, or History<br>Perform the Rite (same as above) | [[Mourn the Lost]] | | | ALWL | | Deception or Persuasion | | [[Network]] | Y | GPG | | Medicine | [[Patch Up]] | | | ALWL | | -- (but bonus if helped via Healer's Satchel) | | | | Recovery [https://a5e.tools/rules/between-adventures](https://a5e.tools/rules/between-adventures) | | Medicine w/ Healer's Satchel | | [[Medical Care]] | | Perilous Journeys in 5e | | Musical Instrument, Performance | [[Perform]] | | | ALWL | | Performance | | [[Entertain]] | | AG | | -- (or check to win! Gaming Set, Deception, Insight, Sleight of Hand, etc) | [[Play Games]] | | | ALWL | | Acrobatics, Athletics, attack rolls | | [[Hold Friendly Competitions]] | | Temple Originals | | Religion | [[Pray for a Sign]] | | | ALWL | | Religion | | [[Pray]] | | AG | | -- | [[Purchase Ingredients]] | | Y | ALWL | | Performance | [[Put on a Show!]] **(3 checks!)** | | Y | ALWL | | Acrobatics, Athletics, Performance | | [[Busk]] | Y | AG | | Carpenter's Tools, Leatherworker's Tools, Smith's Tools, Tinker's Tools, Weaver's Tools | | [[Maintain Vehicle]] | | ALWL | | History or Culture | | [[Research the Area]] | | ALWL | | Nature, Investigation, Perception | | [[Trailblaze]] | | Temple Originals | | Intimidation, Sleight of Hand, Engineering (strategically weaken a structure) | | [[Rob]] | Y | AG | | Stealth | [[Scope the Battlefield]] | | | ALWL | | Perception | | [[Scout]] | | AG | | Investigation or Culture | | [[Seek Assistance]] | Y | ALWL | | -- | [[Send for Aid]] | | | ALWL | | Culture, Deception, Intimidation, Persuasion, Disguise Kit, Forgery Kit | | [[Smear Reputation]] | Y | Temple Originals | | Insight, History, or Arcana | | [[Sniff out the Arcane]] | | Temple Originals | | Survival | | [[Track]] | | AG | | -- | [[Write Home]] | | | ALWL | | **TOTALS** | | | | | | | 23 (+1) | 31 | 10 | | **Official A5E Journey Activity breakdown** - Acrobatics / Athletics / Performance 1 - Animal Handling 1 - Arcana / Nature 1 - Athletics (above) - Cook's Utensils 1 - History 1 - Intimidation / Sleight of Hand 1 - Investigation / Persuasion 1 - Medicine / Nature 1 - Nature (above x2) - Perception 1 - Performance 1 (plus above) - Persuasion 1 (above) - Religion 1 - Sleight of Hand (above) - Survival 4 Network (Deception or Persuasion) **Skill (Campcraft / Journey Activities)** Artisan's Tools: - Alchemist's Supplies: 3/3 - Brewer's Supplies: 0/0 - Calligrapher's Supplies: 0/1 - Carpenter's Tools: 0/1 - Cartographer's Tools: 0/0 - Cobbler's Tools: 1/0 - Cook's Utensils: 2/0 +1 Desert Only - Glassblower's Tools: 1/1 - Jeweler's Tools: 0/1 - Leatherworker's Tools: 0/1 - Mason's Tools: 0/0 - Painter's Supplies: 0/1 - Potter's Tools: 0/0 - Tinker's Tools: 1/1 - Weaver's Tools: 1/2 - Woodcarver's Tools: 1/1 Disguise Kit: 0/1 Forgery Kit: 0/1 Gaming Set: 1/0 Herbalism Kit: 1/2 Musical Instruments: 1/1 Navigator's Tools: 0/0 Poisoner's Kit: 0/1 Sewing Kit: 0/1 Smith's Tools: 1/1 Thieves' Tools: 0/0 Healer's Satchel: 0/1 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Acrobatics|Acrobatics]]: 0/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Animal Handling|Animal Handling]]: 1/1 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Arcana|Arcana]]: 0/3 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]]: 0/2 attack rolls: 0/1 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Culture|Culture]]: 1/4 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Deception|Deception]]: 1/3 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Engineering|Engineering]]: 0/1 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]]: 1/3 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]]: 2/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Intimidation|Intimidation]]: 0/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]: 0/4 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Medicine|Medicine]]: 1/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]]: 1/3 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception|Perception]]: 0/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Performance|Performance]]: 2/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]: 0/4 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]: 2/2 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Sleight of Hand|Sleight of Hand]]: 1/1 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Stealth|Stealth]]: 1/0 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]: 2 (+1 Desert-only)/4 [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Use Magic Device|Use Magic Device]] (house rule): 0 ### Catch-Alls from Above Character determines ability used: 1/1 None: 3/0 ### Current Party Goodness **Everybody can:** Journey Activities: [[Tell Campfire Tales]] Campcraft: [[Crash Course]] **Ak** (7/14): dedup **(7?/12)** - Tool: Pan flute (1/1) - Athletics (0/2), Nature (1/3), Perception (0/2), Performance (2/2), Stealth (1/0), Survival (2/4) *Journey Activities: [[Artistic Expression]], [[Busk]], [[Tell Campfire Tales]], [[Cover Tracks]], [[Entertain]], [[Hold Friendly Competitions]], [[Gather Ingredients]], [[Harvest Medicinals or Poisons]], [[Hunt & Gather]], [[Scout]], [[Track]], [[Trailblaze]]* **Diego** (4/16): dedup **(4?/12)** - Tool: Disguise kit (0/1), poisoner’s kit (0/1), Gaming set (1/0), thieves’ tools (0/0) - Acrobatics (0/2), Deception (1/3), Intimidation (0/2), Perception (0/2), Persuasion (0/4), Sleight of Hand (1/1), Stealth (1/0) *Journey Activities: [[Antiquing]], [[Busk]], [[Tell Campfire Tales]], [[Hold Friendly Competitions]], [[Gossip]], [[Harvest Medicinals or Poisons]], [[Network]], [[Rob]], [[Scout]], [[Shopping for Deals]], [[Smear Reputation]], [[Trailblaze]]* **Furgison** (6/12): dedup **(6?/12)** - Tool: Herbalism kit (1/2) - Insight (2/2), Intimidation (0/2), Medicine (1/2), Survival (2/4) *Journey Activities: [[Tell Campfire Tales]], [[Cover Tracks]], [[Light Fervent Fire]], [[Gather Ingredients]], [[Harvest Medicinals or Poisons]], [[Hunt & Gather]], [[Medical Care]], [[Calm Mind]], [[Rob]], [[Smear Reputation]], [[Sniff out the Arcane]] , [[Track]]* **Karrot** (9/22): dedup **(9?/17)** *If Karrot drops alchemy and arcana, this becomes (9?/12) if nothing new is added* - Tool: Alchemist Supplies(3/3), Forgery Kit (0/1), Smith's Tools (1/1) - Acrobatics (0/2), Arcana (0/3), Athletics (0/2), Insight (2/2), Intimidation (0/2), Perception (0/2), Stealth (1/0), Survival (2/4) *Journey Activities: ~~[[Alchemy, Simple]]~~, [[Busk]], [[Tell Campfire Tales]], [[Cover Tracks]], [[Calm Mind]], ~~[[Light Fervent Fire]]~~, [[Hold Friendly Competitions]], ~~[[Gather Boccob's Third Eye]]~~, [[Gather Ingredients]], [[Hunt & Gather]], [[Maintain Vehicle]], [[Rob]], [[Scout]], [[Smear Reputation]], ~~[[Sniff out the Arcane]]~~, [[Track]], [[Trailblaze]]* **Kelner** (6/15): dedup **(6?/12)** - Tool: alchemist’s supplies (3/3) - Arcana (0/3), History (1/3), Investigation (0/4), Religion (2/2) *Journey Activities: [[Alchemy, Simple]], [[Antiquing]], [[Tell Campfire Tales]], [[Chronicle Region]], [[Light Fervent Fire]], [[Gather Boccob's Third Eye]], [[Gossip]], [[Pray]], [[Research the Area]], [[Seek Assistance]], [[Sniff out the Arcane]], [[Trailblaze]]* ### Class Proficiencies (official and Temple Original Tallies) #### **Adept (Monk)** **Tools:** Choose one type of artisan’s tools or one musical instrument (1) **Skills:** Choose two from Acrobatics (a), Athletics (a), History (b), Insight, Perception (c), Religion (d), and Stealth = 4 #### Artificer **Tools:** Thieves' tools, tinker's tools, one type of artisan's tools or smith’s tools (1) **Skills:** Engineering, and choose three from Arcana (a), Culture, History (b), Investigation (c), Medicine (d), Nature (a,d), Perception (e), Sleight of Hand (f) = 6 #### Bard **Tools:** Two musical instruments of your choice, or 1 musical instrument and any other tool (1) **Skills:** Choose any three #### Berserker **Tools:** None (0) **Skills:** Choose four from Animal Handling (a), Athletics (b), Intimidation (c), Nature (d), Perception (e), Stealth, and Survival (4) = 9 #### Bloodblade **Tools:** Alchemist’s supplies (0) **Skills:** Choose three from Arcana (a), Intimidation (b), Medicine (c), Nature (a, c), Religion (d), Stealth, and Survival (4) = 8 #### **Cleric** **Tools:** Choose one from herbalism kit, an artisan tool, or a musical instrument (0) **Skills:** Choose two from Culture, History (a), Insight, Medicine (b), Persuasion (c), and Religion (d) = 4 #### Druid **Tools:** Herbalism kit (0) **Skills:** Choose two from Arcana (a), Animal Handling (b), Insight, Medicine (c), Perception (d), Religion (e), and Survival (4) = 9 #### Elementalist **Tools:** None (0) **Skills:** Choose two skills from Arcana (a), Athletics (b), Insight, Intimidation (c), Nature (a), Persuasion (d), and Survival (4) = 8 #### **Esper** Tools: None (0) Skills: Choose three from Animal Handling (a), Athletics (b), Insight, Investigation (c), Perception (d), and Stealth = 4 #### Fighter **Tools:** None (0) **Skills:** Choose two from Acrobatics (a), Animal Handling (b), Athletics (a), History (c), Insight, Intimidation (d), Perception (e), and Survival (4) = 9 #### Herald (Paladin) **Tools:** None (0) **Skills:** Choose two from Athletics (a), Acrobatics (a), History (b), Insight, Intimidation (c), Medicine (d), Persuasion (e), and Religion (f) = 6 #### Marshal **Tools:** None (0) **Skills:** Choose two from Athletics (a), History (b), Insight, Intimidation (c), Medicine (d), Perception (e), and Persuasion (f) = 6 #### Ranger **Tools:** Choose one from herbalism kit, navigator’s kit, poisoner’s kit, and a musical instrument (0) **Skills:** Choose three from Animal Handling (a), Athletics (b), Insight, Investigation (c), Nature (d), Perception (e), Stealth, and Survival (4) = 9 #### **Rogue** **Tools:** Disguise kit, poisoner’s kit, thieves’ tools (1) **Skills:** Choose four from Acrobatics (a), Athletics (a), Culture, Deception, Engineering, Insight, Intimidation (b), Investigation (c), Perception (d), Performance (a), Persuasion (c), Sleight of Hand (b), and Stealth = 4 #### Savant **Tools:** Choose any one (1) **Skills:** Choose three from Arcana (a), Culture, Deception, Engineering, Insight, Investigation (b), Medicine (c), Perception (d), Performance (2), Persuasion (b), and Sleight of Hand (e) = 7 #### Scholar **Tools:** Choose one from an artisan's tool, a musical instrument, or a miscellaneous tools (1) **Skills:** Choose four from Animal Handling (a), Arcana (b), Culture, Engineering, History (c), Insight, Investigation (d), Medicine (e), Nature (b, e), Perception (f), and Religion (g) = 7 #### Sorcerer **Tools:** None (0) **Skills:** Choose two from Arcana (a), Deception, Insight, Intimidation (b), Performance (2), Persuasion (c), and Religion (d) = 6 #### **Warlock** **Tools:** Gaming set (any) (0) **Skills:** Choose two skills from Arcana (a), Deception, History (b), Intimidation (c), Investigation (d), Nature (a), and Religion (e) = 5 #### Wielder **Tools:** None (0) **Skills:** Choose two from Athletics (a), Acrobatics (a), Arcana (b), History (c), Intimidation (d), Performance (a), Persuasion (e), Religion (f), or Sleight of Hand (d) = 6 #### Witch **Tools:** Choose one from an artisan's tool, a musical instrument, an herbalism kit, or a poisoner's kit (1) **Skills:** Choose two from Animal Handling (a), Arcana (b), Deception, History (c), Insight, Intimidation (d), Medicine (e), Nature (b, e), Persuasion (f), or Religion (g) = 7 #### **Wizard** **Tools:** One artisan’s tool of your choice from alchemist’s supplies, calligrapher’s supplies, or cartographer’s tools (0) **Skills:** Choose two from Arcana (a), History (b), Insight, Investigation (c), Medicine (d), and Religion (e) = 5