**Campcraft:** These will be accomplished during one or more long rests, and you can only undertake one Campcraft Activity per Long Rest. During Journeys, Campcraft activities usually do not occur, because [[Resting and Journeys|long rests rarely happen during a Journey]]. Instead, characters should take...
**Journey Activities:** These actions take place during a [[10-Journeys|Journey]] (of greater than a single day).
More details at [[Journey Activity Ideas]].
| Check | Campcraft | Journey Activity | Require Settlements? | Source |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | -------------------- | ------------------------------------------------------------------------------------------------- |
| Intelligence or Dexterity (Alchemist’s Supplies) | [[Alchemy, Trail Draft]] | [[Alchemy, Simple]] | | ALWL |
| Culture, Deception, or Investigation | | [[Antiquing]] | Y | Temple Originals |
| Dexterity <br>or Wisdom (Calligrapher's Supplies, Glassblower's Tools, Jeweler's Tools, Musical Instrument, Painter's Supplies, Sewing Kit, Weaver's Tools, Woodcarver's Tools) | | [[Artistic Expression]] | | ALWL |
| Animal Handling | | [[Befriend Animal]] | | AG |
| Character determines ability used | | [[Tell Campfire Tales]] | | Temple Originals |
| Animal Handling | [[Care For Animals]] | | | ALWL |
| None | [[Chronicle Adventures]] | | | ALWL |
| History | | [[Chronicle Region]] | | AG |
| Varies by gear created:<br> - Wisdom (Survival)<br> - Dexterity (Cobbler’s Tools)<br> - Intelligence (Alchemist's Supplies or Herbalism Kit)<br> - Dexterity (Glassblower's Tools)<br> - Dexterity (Weaver's Tools) | [[Construct Gear]] | | | ALWL |
| None | [[Hearty Meal]] | | | Perilous Journeys in 5e |
| Cook’s Utensils or Survival | | [[Cook]] | | AG |
| None (requires Proficiency with Cook’s Utensils) | [[Special Diet]] (formerly "A Hearty Meal") | | | Kibble's Crafting |
| Survival | | [[Cover Tracks]] | | AG |
| Smith's Tools or Woodcarver's Tools | [[Craft Ammunition]] | | | ALWL |
| Character determines ability used | [[Crash Course]] (Teacher) | | | ALWL |
| -- | [[Crash Course]] (Pupil) | | | ALWL |
| Arcana, Alchemist's Supplies, or Herbalism Kit | | [[Light Fervent Fire]] | | Temple Originals |
| Survival | | [[Hunt & Gather]] | | AG but converted to use Supply Dice |
| Survival or Nature | [[Forage]] | | | ALWL |
| Survival | [[Hunt]] (Desert rules only) | | | ALWL |
| ~~Arcana or Nature~~ | | ~~[Gather Components](https://basiliv.net/00-Balance+Of+Powers/10-Journeys-A5E/Journey+Activities/Gather+Components)~~ | | ~~AG~~ |
| Alchemist's Supplies, Arcana, Religion | | [[Gather Boccob's Third Eye]] | | Temple Originals |
| Survival or Nature | | [[Gather Ingredients]] | | ALWL |
| Persuasion | | [[Shopping for Deals]] (originally "Go Shopping") | Y | ALWL |
| Investigation or Persuasion | | [[Gossip]] | Y | AG |
| Medicine, Nature, Herbalism Kit, or Poisoner's Kit | | [[Harvest Medicinals or Poisons]] | | AG |
| -- | [[Hone Tools]] | | | ALWL |
| Tinker's Tools | [[Jury-Rig]] | | | ALWL |
| -- | [[Maintenance Rituals]] | | | ALWL |
| Insight | [[Meditation, A Moment's]] | | | ALWL |
| Insight | | [[Calm Mind]] | | Temple Originals |
| Alchemist's Supplies or Cook's Utensils | [[Morning Brew]] | | | ALWL |
| Determine appropriate Rite:<br> - Culture, Religion, or History<br>Perform the Rite (same as above) | [[Mourn the Lost]] | | | ALWL |
| Deception or Persuasion | | [[Network]] | Y | GPG |
| Medicine | [[Patch Up]] | | | ALWL |
| -- (but bonus if helped via Healer's Satchel) | | | | Recovery [https://a5e.tools/rules/between-adventures](https://a5e.tools/rules/between-adventures) |
| Medicine w/ Healer's Satchel | | [[Medical Care]] | | Perilous Journeys in 5e |
| Musical Instrument, Performance | [[Perform]] | | | ALWL |
| Performance | | [[Entertain]] | | AG |
| -- (or check to win! Gaming Set, Deception, Insight, Sleight of Hand, etc) | [[Play Games]] | | | ALWL |
| Acrobatics, Athletics, attack rolls | | [[Hold Friendly Competitions]] | | Temple Originals |
| Religion | [[Pray for a Sign]] | | | ALWL |
| Religion | | [[Pray]] | | AG |
| -- | [[Purchase Ingredients]] | | Y | ALWL |
| Performance | [[Put on a Show!]] **(3 checks!)** | | Y | ALWL |
| Acrobatics, Athletics, Performance | | [[Busk]] | Y | AG |
| Carpenter's Tools, Leatherworker's Tools, Smith's Tools, Tinker's Tools, Weaver's Tools | | [[Maintain Vehicle]] | | ALWL |
| History or Culture | | [[Research the Area]] | | ALWL |
| Nature, Investigation, Perception | | [[Trailblaze]] | | Temple Originals |
| Intimidation, Sleight of Hand, Engineering (strategically weaken a structure) | | [[Rob]] | Y | AG |
| Stealth | [[Scope the Battlefield]] | | | ALWL |
| Perception | | [[Scout]] | | AG |
| Investigation or Culture | | [[Seek Assistance]] | Y | ALWL |
| -- | [[Send for Aid]] | | | ALWL |
| Culture, Deception, Intimidation, Persuasion, Disguise Kit, Forgery Kit | | [[Smear Reputation]] | Y | Temple Originals |
| Insight, History, or Arcana | | [[Sniff out the Arcane]] | | Temple Originals |
| Survival | | [[Track]] | | AG |
| -- | [[Write Home]] | | | ALWL |
| **TOTALS** | | | | |
| | 23 (+1) | 31 | 10 | |
**Official A5E Journey Activity breakdown**
- Acrobatics / Athletics / Performance 1
- Animal Handling 1
- Arcana / Nature 1
- Athletics (above)
- Cook's Utensils 1
- History 1
- Intimidation / Sleight of Hand 1
- Investigation / Persuasion 1
- Medicine / Nature 1
- Nature (above x2)
- Perception 1
- Performance 1 (plus above)
- Persuasion 1 (above)
- Religion 1
- Sleight of Hand (above)
- Survival 4
Network (Deception or Persuasion)
**Skill (Campcraft / Journey Activities)**
Artisan's Tools:
- Alchemist's Supplies: 3/3
- Brewer's Supplies: 0/0
- Calligrapher's Supplies: 0/1
- Carpenter's Tools: 0/1
- Cartographer's Tools: 0/0
- Cobbler's Tools: 1/0
- Cook's Utensils: 2/0 +1 Desert Only
- Glassblower's Tools: 1/1
- Jeweler's Tools: 0/1
- Leatherworker's Tools: 0/1
- Mason's Tools: 0/0
- Painter's Supplies: 0/1
- Potter's Tools: 0/0
- Tinker's Tools: 1/1
- Weaver's Tools: 1/2
- Woodcarver's Tools: 1/1
Disguise Kit: 0/1
Forgery Kit: 0/1
Gaming Set: 1/0
Herbalism Kit: 1/2
Musical Instruments: 1/1
Navigator's Tools: 0/0
Poisoner's Kit: 0/1
Sewing Kit: 0/1
Smith's Tools: 1/1
Thieves' Tools: 0/0
Healer's Satchel: 0/1
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Acrobatics|Acrobatics]]: 0/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Animal Handling|Animal Handling]]: 1/1
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Arcana|Arcana]]: 0/3
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]]: 0/2
attack rolls: 0/1
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Culture|Culture]]: 1/4
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Deception|Deception]]: 1/3
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Engineering|Engineering]]: 0/1
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]]: 1/3
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]]: 2/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Intimidation|Intimidation]]: 0/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]: 0/4
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Medicine|Medicine]]: 1/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Nature|Nature]]: 1/3
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Perception|Perception]]: 0/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Performance|Performance]]: 2/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]: 0/4
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]: 2/2
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Sleight of Hand|Sleight of Hand]]: 1/1
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Stealth|Stealth]]: 1/0
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]]: 2 (+1 Desert-only)/4
[[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Use Magic Device|Use Magic Device]] (house rule): 0
### Catch-Alls from Above
Character determines ability used: 1/1
None: 3/0
### Current Party Goodness
**Everybody can:**
Journey Activities: [[Tell Campfire Tales]]
Campcraft: [[Crash Course]]
**Ak** (7/14): dedup **(7?/12)**
- Tool: Pan flute (1/1)
- Athletics (0/2), Nature (1/3), Perception (0/2), Performance (2/2), Stealth (1/0), Survival (2/4)
*Journey Activities: [[Artistic Expression]], [[Busk]], [[Tell Campfire Tales]], [[Cover Tracks]], [[Entertain]], [[Hold Friendly Competitions]], [[Gather Ingredients]], [[Harvest Medicinals or Poisons]], [[Hunt & Gather]], [[Scout]], [[Track]], [[Trailblaze]]*
**Diego** (4/16): dedup **(4?/12)**
- Tool: Disguise kit (0/1), poisoner’s kit (0/1), Gaming set (1/0), thieves’ tools (0/0)
- Acrobatics (0/2), Deception (1/3), Intimidation (0/2), Perception (0/2), Persuasion (0/4), Sleight of Hand (1/1), Stealth (1/0)
*Journey Activities: [[Antiquing]], [[Busk]], [[Tell Campfire Tales]], [[Hold Friendly Competitions]], [[Gossip]], [[Harvest Medicinals or Poisons]], [[Network]], [[Rob]], [[Scout]], [[Shopping for Deals]], [[Smear Reputation]], [[Trailblaze]]*
**Furgison** (6/12): dedup **(6?/12)**
- Tool: Herbalism kit (1/2)
- Insight (2/2), Intimidation (0/2), Medicine (1/2), Survival (2/4)
*Journey Activities: [[Tell Campfire Tales]], [[Cover Tracks]], [[Light Fervent Fire]], [[Gather Ingredients]], [[Harvest Medicinals or Poisons]], [[Hunt & Gather]], [[Medical Care]], [[Calm Mind]], [[Rob]], [[Smear Reputation]], [[Sniff out the Arcane]] , [[Track]]*
**Karrot** (9/22): dedup **(9?/17)**
*If Karrot drops alchemy and arcana, this becomes (9?/12) if nothing new is added*
- Tool: Alchemist Supplies(3/3), Forgery Kit (0/1), Smith's Tools (1/1)
- Acrobatics (0/2), Arcana (0/3), Athletics (0/2), Insight (2/2), Intimidation (0/2), Perception (0/2), Stealth (1/0), Survival (2/4)
*Journey Activities: ~~[[Alchemy, Simple]]~~, [[Busk]], [[Tell Campfire Tales]], [[Cover Tracks]], [[Calm Mind]], ~~[[Light Fervent Fire]]~~, [[Hold Friendly Competitions]], ~~[[Gather Boccob's Third Eye]]~~, [[Gather Ingredients]], [[Hunt & Gather]], [[Maintain Vehicle]], [[Rob]], [[Scout]], [[Smear Reputation]], ~~[[Sniff out the Arcane]]~~, [[Track]], [[Trailblaze]]*
**Kelner** (6/15): dedup **(6?/12)**
- Tool: alchemist’s supplies (3/3)
- Arcana (0/3), History (1/3), Investigation (0/4), Religion (2/2)
*Journey Activities: [[Alchemy, Simple]], [[Antiquing]], [[Tell Campfire Tales]], [[Chronicle Region]], [[Light Fervent Fire]], [[Gather Boccob's Third Eye]], [[Gossip]], [[Pray]], [[Research the Area]], [[Seek Assistance]], [[Sniff out the Arcane]], [[Trailblaze]]*
### Class Proficiencies (official and Temple Original Tallies)
#### **Adept (Monk)**
**Tools:** Choose one type of artisan’s tools or one musical instrument (1)
**Skills:** Choose two from Acrobatics (a), Athletics (a), History (b), Insight, Perception (c), Religion (d), and Stealth = 4
#### Artificer
**Tools:** Thieves' tools, tinker's tools, one type of artisan's tools or smith’s tools (1)
**Skills:** Engineering, and choose three from Arcana (a), Culture, History (b), Investigation (c), Medicine (d), Nature (a,d), Perception (e), Sleight of Hand (f) = 6
#### Bard
**Tools:** Two musical instruments of your choice, or 1 musical instrument and any other tool (1)
**Skills:** Choose any three
#### Berserker
**Tools:** None (0)
**Skills:** Choose four from Animal Handling (a), Athletics (b), Intimidation (c), Nature (d), Perception (e), Stealth, and Survival (4) = 9
#### Bloodblade
**Tools:** Alchemist’s supplies (0)
**Skills:** Choose three from Arcana (a), Intimidation (b), Medicine (c), Nature (a, c), Religion (d), Stealth, and Survival (4) = 8
#### **Cleric**
**Tools:** Choose one from herbalism kit, an artisan tool, or a musical instrument (0)
**Skills:** Choose two from Culture, History (a), Insight, Medicine (b), Persuasion (c), and Religion (d) = 4
#### Druid
**Tools:** Herbalism kit (0)
**Skills:** Choose two from Arcana (a), Animal Handling (b), Insight, Medicine (c), Perception (d), Religion (e), and Survival (4) = 9
#### Elementalist
**Tools:** None (0)
**Skills:** Choose two skills from Arcana (a), Athletics (b), Insight, Intimidation (c), Nature (a), Persuasion (d), and Survival (4) = 8
#### **Esper**
Tools: None (0)
Skills: Choose three from Animal Handling (a), Athletics (b), Insight, Investigation (c), Perception (d), and Stealth = 4
#### Fighter
**Tools:** None (0)
**Skills:** Choose two from Acrobatics (a), Animal Handling (b), Athletics (a), History (c), Insight, Intimidation (d), Perception (e), and Survival (4) = 9
#### Herald (Paladin)
**Tools:** None (0)
**Skills:** Choose two from Athletics (a), Acrobatics (a), History (b), Insight, Intimidation (c), Medicine (d), Persuasion (e), and Religion (f) = 6
#### Marshal
**Tools:** None (0)
**Skills:** Choose two from Athletics (a), History (b), Insight, Intimidation (c), Medicine (d), Perception (e), and Persuasion (f) = 6
#### Ranger
**Tools:** Choose one from herbalism kit, navigator’s kit, poisoner’s kit, and a musical instrument (0)
**Skills:** Choose three from Animal Handling (a), Athletics (b), Insight, Investigation (c), Nature (d), Perception (e), Stealth, and Survival (4) = 9
#### **Rogue**
**Tools:** Disguise kit, poisoner’s kit, thieves’ tools (1)
**Skills:** Choose four from Acrobatics (a), Athletics (a), Culture, Deception, Engineering, Insight, Intimidation (b), Investigation (c), Perception (d), Performance (a), Persuasion (c), Sleight of Hand (b), and Stealth = 4
#### Savant
**Tools:** Choose any one (1)
**Skills:** Choose three from Arcana (a), Culture, Deception, Engineering, Insight, Investigation (b), Medicine (c), Perception (d), Performance (2), Persuasion (b), and Sleight of Hand (e) = 7
#### Scholar
**Tools:** Choose one from an artisan's tool, a musical instrument, or a miscellaneous tools (1)
**Skills:** Choose four from Animal Handling (a), Arcana (b), Culture, Engineering, History (c), Insight, Investigation (d), Medicine (e), Nature (b, e), Perception (f), and Religion (g) = 7
#### Sorcerer
**Tools:** None (0)
**Skills:** Choose two from Arcana (a), Deception, Insight, Intimidation (b), Performance (2), Persuasion (c), and Religion (d) = 6
#### **Warlock**
**Tools:** Gaming set (any) (0)
**Skills:** Choose two skills from Arcana (a), Deception, History (b), Intimidation (c), Investigation (d), Nature (a), and Religion (e) = 5
#### Wielder
**Tools:** None (0)
**Skills:** Choose two from Athletics (a), Acrobatics (a), Arcana (b), History (c), Intimidation (d), Performance (a), Persuasion (e), Religion (f), or Sleight of Hand (d) = 6
#### Witch
**Tools:** Choose one from an artisan's tool, a musical instrument, an herbalism kit, or a poisoner's kit (1)
**Skills:** Choose two from Animal Handling (a), Arcana (b), Deception, History (c), Insight, Intimidation (d), Medicine (e), Nature (b, e), Persuasion (f), or Religion (g) = 7
#### **Wizard**
**Tools:** One artisan’s tool of your choice from alchemist’s supplies, calligrapher’s supplies, or cartographer’s tools (0)
**Skills:** Choose two from Arcana (a), History (b), Insight, Investigation (c), Medicine (d), and Religion (e) = 5