*4th degree Tempered Iron **reaction***
You strike a spellcaster and disrupt their control over magic, fracturing the power behind a spell and transforming the energy so it roots them to the spot.
When a creature you can see within your reach casts a spell, you can use your reaction to make a melee weapon attack against it. On a hit, the creature makes a Wisdom [saving throw](https://www.a5e.tools/rules/saving-throw "Click to view a local node.") or the spell is interrupted (expending the spell slot) and it rolls 1d4 to determine how the fraying magic affects it:
1. The creature’s Speed is reduced to 0.
2. The creature becomes [confused](https://www.a5e.tools/rules/conditions "Click to view a local node.") until the end of its next turn.
3. The creature has [disadvantage](https://www.a5e.tools/node/137 "Click to view a local node.") on checks made to concentrate on spells until it succeeds on a [concentration](https://www.a5e.tools/rules/spellcasting "Click to view a local node.") check.
4. The creature is [stunned](https://www.a5e.tools/rules/conditions "Click to view a local node.") until the end of its next turn and [rattled](https://www.a5e.tools/rules/conditions "Click to view a local node.") for the next minute.
#temperedIron #additionalAttack #interruptSpell