*1st degree Tempered Iron **bonus action*** For a moment you unleash your fury forcing your enemy to hesitate. Choose one hostile creature you can see within 30 feet. If it can see you, it makes a Charisma [saving throw](https://www.a5e.tools/rules/saving-throw "Click to view a local node.") or is [frightened](https://www.a5e.tools/rules/conditions "Click to view a local node.") of you until the end of your next turn.  After you have used this maneuver against a creature, until the end of combat it has [advantage](https://www.a5e.tools/node/130 "Click to view a local node.") on saving throws to resist Imposing Glare. #temperedIron #frightenFoe