*4th degree Mist and Shade **bonus action** (**[[03-Mechanics/9-Combat Maneuvers/Combat Maneuvers#Stances|stance]]**)*
You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.
After you hit a creature with a melee weapon attack, you can spend 1 exertion to make a Sleight of Hand check, [blinding](https://www.a5e.tools/rules/conditions "Click to view a local node.") it if the result is higher than its AC.
At the beginning of each of its turns, the blinded creature can make a Wisdom [saving throw](https://www.a5e.tools/rules/saving-throw "Click to view a local node.") to recover from its blindness.
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