Whether it’s a lavish gift given or a good turn done, favor points represent the social and economic obligations that can tie people together along with the information and services they can offer. These can be used in conjunction with the optional Prestige rule [Calling in Favors](https://a5e.tools/rules/prestige-rating). The most important thing to remember about favor points is that they can only be spent in the region in which they are gained. You should keep track of the favor points you accrue in different areas as these persist until they are spent, though the Narrator may rule that they may diminish if you do not return to a region for a year or more. Favor points do not reset to 0 after a long rest, but the maximum amount of favor points you can have per area is equal to your Charisma modifier. ## Spending Favor Points Favor points can be spent in a number of different ways. They don’t need to be tied to a specific debt owed or action taken, but it’s often more interesting if you provide a compelling reason behind spending a favor point. While the Narrator can grant the use of favor points in any number of ways, here are some common uses. #### Enticing Offer You’re not just well-known, you’re well-connected. When you would make a Prestige check to utilize the [Calling in Favors](https://a5e.tools/rules/prestige-rating) mechanic, you may spend a favor point to gain advantage. *Example:* The party has come to ask for an audience with a powerful noble. You spend a favor point and declare that you previously made a good impression on the noble’s chamberlain, gaining advantage on the check. #prestigeCheck #### Rumor Has It You can suddenly recollect something interesting that could give you the upper hand. You can spend 1 favor point (at the Narrator’s discretion) to gain a 1d6 expertise die on an appropriate check before it is rolled. This is often (but not necessarily) during a social encounter, and the Narrator may rule that only so many favor points can be used with an NPC or during a scene. *Example:* The party needs an invitation to an exclusive gala, and it’s up to Gideon to secure one from Lady Hortense. Before rolling, he explains that he heard from one of her maids at the market that she is especially fond of a local musician, so Gideon makes sure to mention them favorably in the conversation, gaining a 1d6 expertise die on his Persuasion check. #### Smooth Over You’ve made a mistake, but you have just the right explanation, convenient distraction, or charming mannerism to cover it up. After making an ability check for a social interaction but before the outcome of the result is known, you may spend 2 favor points to roll a second time and choose whichever result you wish. Favor points can only be spent on Smooth Over once per scene. *Example:* While speaking with the local count, Isabel rolls a 5 on her Persuasion check to get on their good side. Before the Narrator announces the consequences of her low result, she spends 2 favor points to roll again, explaining that she accidentally mentioned the count’s exiled spouse only to rapidly recover by complimenting the lovely wallpaper with a dazzling accolade that grabs everyone’s attention. ## Gaining Favor Points When you finish a long rest while in your Prestige Center and have no favor points remaining, you regain 1 favor point. If you are in your stronghold, you instead regain a number of favor points equal to half your stronghold’s grade (minimum 2 favor points). While outside of your Prestige Center, you must either gain favor points by performing notable deeds, impressive roleplay (granted at the Narrator’s discretion), or through the Network journey activity. ### Journey Activity Favor Points Gaining influence doesn’t come without work. You can undertake a new journey activity: [[Network]]. At the Narrator’s discretion, you can also gain a favor point on a **critical success** for the [[Busk]] and [[Gossip]] journey activities, proving you are particularly competent or well-informed.