Source: *Broadsheet - The City Beneath*, by Mystic Arts (with a few changes to mesh with A5E) Dungeoneering is a simple ruleset to run classic RPG dungeon crawls in 5th Edition. In here you’ll find guidance on Exploring Dungeons, Stretches, 10-Minute Activities, Wandering Monsters, and the Stretch Tracking Sheet. #### Two Types of Rounds In Dungeoneering we add a new kind of round into the game to facilitate dungeon crawls; the Stretch. ♦ Combat uses 6-second rounds. ♦ Crawls use 10-minute stretches. #### What is a Dungeon? In this example, a dungeon is any dangerous location that includes several encounters and challenges that a party must face if they wish to explore the location. **_Examples of Dungeons._** The following are all examples of dungeons: an underground labyrinth, a catacomb infested with undead, a ruined wizard's tower, a lost keep, a forbidden compound, a haunted manor, a bank under siege, or sewers infested with rogue rattigan inventors. 1. [[Exploring Dungeons]] 2. [[Stretch]] 3. [[Activities During a Stretch]] 4. [[Random Encounters]]