The adventurer studies the structure of the dungeon to gain insight into its dangers. Depending on the nature of the dungeon, the activity may require an [[03-Mechanics/6-Ability Scores/Arcana|Arcana]], [[03-Mechanics/6-Ability Scores/History|History]], [[03-Mechanics/6-Ability Scores/Nature|Nature]], or [[03-Mechanics/6-Ability Scores/Religion|Religion]] check, as determined by the Narrator. - **Critical Failure.** The adventurer comes to the wrong conclusion, suffering disadvantage on their next check to overcome an exploration challenge in this dungeon, even if they are no longer performing this activity. - **Failure.** The adventurer gains no new insight. - **Success.** The adventurer gains an expertise die on their next check to overcome an exploration challenge in this dungeon. - **Critical Success.** In addition to the effects of a success, all of the adventurer’s party gain an expertise die on their next check to overcome an exploration challenge in this dungeon.