*Pre-Requisite: An adventurer must know the spell* detect magic *to undertake this activity.*
The adventurer focuses their mind on the ebb and flow of the dungeon’s magic with a successful [[03-Mechanics/6-Ability Scores/Arcana|Arcana]] check.
- **Critical Failure.** The adventure instead opens themselves to attack. They suffer disadvantage on their next saving throw against a magical effect in this dungeon, even if they are no longer performing this activity.
- **Failure.** The adventurer gains no new insight.
- **Success.** The adventurer gains an expertise die on their next saving throw against a magical effect or spell in this dungeon.
- **Critical Success.** In addition to the effects of a success, all of the adventurer’s party gain an expertise die on their next saving throw against a magical effect or spell in this dungeon.