*Once in the dungeon, a new game begins.*
When the party enters a large dungeon, GMs collect the party's Crawl Strategy to prepare for an extended crawl:
♦ What is the Marching Order?
~~♦ What is the Default Initiative?~~
♦ How are they handling Visibility?
♦ What is each member's Passive Perception?
The GM shares the dungeon's General Features with the party, such as:
♦ The dungeon's Construction Material.
♦ The dungeon's Ceiling Height.
♦ The dungeon's Lighting.
This initial exchange of information both saves time and produces more accurate results.
**Time Saved.** If the crawl strategy is left vague, it's possible that arguments arise about every given edge-case.
**Accurate Results.** Adhering to an agreed upon strategy feels fair when inevitably things go sideways in the dangerous dungeon.
## Crawl Strategy
Once you've collected the party's crawl strategy, reference these segments on how it relates to the crawl as a whole.
### Marching Order
Ask the party to determine their marching order by deciding who's first, who's last, and order the rest of the party in between.
**Single File.** A dungeon with 5-foot-wide corridors should be explored by a party with a single-file marching order.
**Double File.** A dungeon with 10-foot-wide corridors should be explored by a party with a double-file marching order.
>[!note] Whenever there's a question, we'll default to Double File.
### Visibility
Most dungeons are dark and unlit places, making it important to determine how the party is handling visibility.
**Determine Light Sources.** Ask the party which of them are carrying light sources, and what these light sources are. Make a note of those light sources and how long they last on the Stretch Tracking Sheet (pg. 47).
**Darkvision.** For party members with Darkvision, make a note of which characters can see in the dark and at what range.
>[!warning]
>Keep in mind that characters with darkvision still make Perception checks at disadvantage in the dark, which decreases Passive Perception by -5.
### passive Perception
Passive Perception simplifies how monsters that utilize stealth approach the party. Ask the party their passive perception score and note it down.
**Lower than 15.** Characters with a Passive Perception score lower than 15 won't spot hidden creatures unless they make an ability check, since hiding requires a DC 15 Stealth check.
**15 or Higher.** Characters with a Passive Perception score higher than 15 can spot hidden creatures.
Make a note of the exact score, since it may well become important for running monsters that rely on stealth.