Donning your detective’s cap, you take time to patiently observe and investigate.
When you choose this Downtime Activity, you must decide if you are watching a person, a place, or an item. Regardless of your choice, watching and learning is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 15. Over the course of one week, you must make three DC 12 Dexterity ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Stealth|Stealth]]) Tests to remain unnoticed. You may make a Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Stealth|Stealth]]) Test in a crowded area instead.
**On a success**, you gain the following benefits until the start of your next period of downtime:
- If you studied a person, you gain Advantage on all Tests that would benefit from knowing their speech patterns and mannerisms.
- If you studied a place, you have Advantage on Dexterity ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Stealth|Stealth]]) Tests to hide in that location and gain a working knowledge of its floor plan and main thoroughfares.
- If you studied an item, have memorized the security and routine surrounding that item.
You may attempt to combine two of these options with your GM’s permission. If you do, the Goal for the extended Test increases by 2.
**On a failure**, you learn one useful piece of information (GM’s choice). **If you fail by 5 or more**, your target knows you are watching them, or you have alerted authorities to your intentions.
#skillBonus #stealthBonus #lore #incognito