A guildhouse is the headquarters of a group of individuals or businesses known as a guild. Guilds can range from criminal enterprises such as thieves guilds, to legitimate concerns such as merchants guilds. There are guilds for most crafts or trades.
### Stronghold Feat
You receive a discount for mundane goods and services equal to 5% × your guildhouse’s [[Stronghold Size#Stronghold Size Table|Grade]].
- At [[Stronghold Size#Stronghold Size Table|Grade 4]] or higher, you gain an expertise die on ability checks made to deal with representatives of commercial or criminal organizations.
- At [[Stronghold Size#Stronghold Size Table|Grade 5]] this expertise die increases to 1d6.
**Best Suited For:** Rogue
**Minimum Size:** 1,001 square feet ([[Stronghold Size#Stronghold Size Table|Grade 2]])
**Minimum Quality:** [[Stronghold Furnishings and Staff#Stronghold Furnishings and Staff Table|Average]]
**Followers Available:** [[Porter]], [[Torchbearer]] (depending on the guild: [[Apothecary]], [[Bodyguard]], [[Footpad]], [[Healer]], [[Minstrel]], [[00-Balance Of Powers/3-Mechanics/4-Equipment/Followers/Smith|Smith]])