You spend time researching a known enemy’s strengths and weaknesses. This could be an enemy you have already faced and wish to understand better or one you anticipate facing. First, decide how and where you wish to approach your research: do you study within dusty libraries, listen to the stories of veteran adventurers in pubs, or speak to someone who witnessed a monster attack themselves? Your approach decides the Attribute and Skill you will use for your investigation. Choose one of the following approaches: - A Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Test to inquire with eyewitnesses or ask knowledgeable scholars. - An Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Test to scour through historical records or inspect the site of an attack. - A Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Survival|Survival]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Investigation|Investigation]]) Test to trail the enemy from their last known location. At the GM’s discretion, you can use an alternate Attribute Test more appropriate to your approach, such as an Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]) Test to parse information from a religious myth. Make the appropriate DC 13 Attribute Test three times. The GM gives you one piece of helpful information for every successful Test you make. #adventurePrep #lore