>[!note]
>If you choose this Downtime Activity during the same period as the [[Volunteer in the Community]] Downtime Activity, and the community you are aiding is the same, you have Advantage on the Extended Test in that Downtime Activity.
It is an inevitability that an adventure would cause collateral damage. You believe that it is your duty to put right what is broken, whether it’s the fallout of your actions or not.
You can use this Downtime Activity in several different ways, but you may only choose one of them per period of Downtime as each requires significant effort and time investment.
### **Organizing relief efforts**
This is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 13. Over the course of a week, you must make three DC 9 Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]) Tests:
- **On a success**, you manage to oversee the project in a timely fashion, and the community is well on the way to being fully rebuilt when you finish working. You gain an Ally (page 86).
- **On a failure**, the community appreciates your efforts, though much work is still needed.
#gainAlly
### Lending your strength to relief efforts
This is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 8. Over the course of a week, you must make three DC 13 Strength or Constitution ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Athletics|Athletics]]) Tests.
- **On a success**, you gain proficiency with a Tool of the GM’s choice ***until the start of your next period of Downtime***.
- **On a failure** you over exert yourself, gaining one level of fatigue ***that lingers for a week at the beginning of your next adventure.***
#temporaryToolProficiency
### Managing the logistics of the relief efforts
This is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 9. Over the course of a week, you must make three DC 12 Intelligence or Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/History|History]]) Tests.
- **On a success** your mind is sharpened, and you have Advantage on Intelligence Saving Throws once per Long Rest ***until the start of your next period of Downtime***.
- **On a failure**, you mismanage the relief efforts and do little to gain the residents’ trust.
#intelligenceSaveBonus