**Requirement:** Access to a quiet and undisturbed space.
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The world is too full of noise, horrors, and stress. You take time alone to breathe and centre yourself.
Meditating is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 16. You must make three DC 10 Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]) Tests:
- **On a success**, you may hold one additional Inspiration ***until the start of your next period of Downtime*.** Additionally, the DC of this Downtime Activity is reduced by 2 for future undertakings.
- **On a failure**, you were too distracted to find inner peace, though not for lack of trying. You may attempt this Downtime Activity again in the same period of Downtime, with both the DC and Goal lowered by 1. This modifier is cumulative until you succeed ***but is lost once this period of Downtime ends**.*
Once you have succeeded at this Downtime Activity, you may teach another character the basics if you undertake this Downtime Activity together. Make a DC 16 Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]] or [[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Religion|Religion]]) Test. On a success, they have Advantage on their Extended Test.
#adventurePrep #enhancedInspiration