High-class gambling establishments, back-alley dice dives, high-stakes Hippogryph races, and dodgy card tables — wherever you choose to gamble, you find few greater thrills than risking everything on your judgement and luck... and a few well-practiced tricks.
When you choose this Downtime Activity, state how you wish to gamble and what class of establishment you’re visiting. Alongside your GM, choose a game to play and follow those rules, or roleplay the game using the following rules.
Judging situations and reading opponents is an [[Journey Activities#Extended Tests|Extended Test]], with a Goal of 13. Over the course of the game, make three DC 12 Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]]) Tests. See the Gambling Modifier table for adjustments to your roll.
GAMBLING MODIFIER
| Condition | Modifier |
| ------------------------------------------------------------------------------- | -------- |
| The establishment is crooked. | -4 |
| Your opponent is skilled. | -2 |
| You are skilled at this game or have proficiency in the appropriate Gaming Set. | +2 |
| You have an assistant. | +3 |
- **On a success**, you collect your winnings, and your luck carries with you. Once per Long Rest, until your next period of Downtime, when you roll a 1 on a d20 Test, you can re-roll the die and must use the new roll.
- **On a fail**, you took a risk and came out on the bottom, losing money per your chosen game’s rules.
- **If you fail to reach the goal by 7 or more**, you fall into debt. You must spend your next Downtime Activity paying this off. Failure to do so can lead to bounty hunters taking what you owe by force.
To cheat, either make a DC 16 Dexterity ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Sleight of Hand|Sleight of Hand]]) Test to manipulate the dice or cards or make a DC 16 Charisma ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Persuasion|Persuasion]]) Test to talk someone into taking a fall:
- **On a success**, you have Advantage on the [[Journey Activities#Extended Tests|Extended Test]].
- **On a failure**, you are caught in the act and made an example of. You start your next adventure with one fewer Hit Die.
#money #reroll