Through their travels, adventurers encounter all manner of powerful and dangerous artefacts, many of which hold the fate of thousands in the balance. You seek to hide or defend these potent items, keeping them away from prying eyes and idle hands. Defenses can vary from a single trapped vault to an elaborate labyrinth dug out beneath your home. The following are some methods you might choose: - **Create Traps:** You create elaborate traps to protect an artefact. This is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 11. Make three DC 14 Dexterity ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Sleight of Hand|Sleight of Hand]] or Thieves' Tools) Tests. - **Lay a Curse:** You consult spellcasters, research arcane tomes, or create alchemical concoctions to devise a magical curse that will afflict any who attempt to disturb your artefact. This is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 14. Make three DC 10 Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Arcana|Arcana]]) Tests to lay the curse. - **Design a Labyrinth:** Planning a subterranean labyrinth is an [[Journey Activities#Extended Tests|Extended Test]] with a Goal of 8. Make three DC 16 Tests using Intelligence ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Engineering|Engineering]]) or Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]]). On a success, you map out a suitably confusing labyrinth. To excavate it, follow the rules laid out in the [[Excavate]] Downtime Activity. - **Hire Guards:** When hiring guards, make a DC 12 Wisdom ([[00-Balance Of Powers/3-Mechanics/6-Ability Scores/Insight|Insight]]) Test to discern the most trustworthy protectors of your artefact. Guards require a payment of 50 gp every period of Downtime. # Finders Keepers As GMs, seeing how much emphasis your players put on defending an artefact is a very tempting story opportunity. Consider the descriptions of these defences and the results of any Tests when devising which antagonists might attempt to steal these artefacts and what consequences might arise from successful, or even failed, attempts at pushing past these defenses. #stronghold #fortifications #engineering #trapSetting #cursing